Sk_zombie_dmg_one_slash 5

  1. // NPCs
  2. // Barnacle
  3. sk_barney_health '35'
  4. // Bullseye
  5. sk_bullsquid_health '120'
  6. sk_bullsquid_dmg_whip '60' //if enemy is at this HP or lower, use tail attack
  7. // Citizen
  8. sk_combine_s_health '50'
  9. sk_combine_guard_health '70'
  10. sk_combine_ace_health '100'
  11. // Strider
  12. sk_strider_num_missiles1 '5'
  13. sk_strider_num_missiles3 '7'
  14. // Headcrab
  15. sk_headcrab_melee_dmg '10'
  16. // Fast Headcrab
  17. sk_headcrab_poison_health '35'
  18. // Houndeye - Uncommented as SMOD reactivates it.
  19. sk_houndeye_dmg_blast '120' //25
  20. // Manhack
  21. sk_manhack_melee_dmg '40'
  22. // Metropolice
  23. sk_metropolice_stitch_reaction '1.0'
  24. sk_metropolice_stitch_at_hitcount '1'
  25. sk_metropolice_stitch_along_hitcount '2'
  26. // Rollermine
  27. sk_rollermine_stun_delay '3'
  28. sk_scanner_health '30'
  29. sk_stalker_health '50'
  30. sk_vortigaunt_health '100'
  31. sk_vortigaunt_dmg_rake '80'
  32. sk_vortigaunt_armor_charge '50'
  33. // Zombie
  34. sk_zombie_dmg_one_slash '44'
  35. sk_zombie_poison_health '175'
  36. sk_zombie2_health '40' //50
  37. sk_zombie_soldier_health '100'
  38. //Antlion
  39. sk_antlion_swipe_damage '20'
  40. sk_antlionguard_health '1000' //500
  41. sk_antlionguard_dmg_shove '50' //10
  42. //Antlion Grub
  43. sk_ichthyosaur_health '200'
  44. sk_gunship_burst_size '15'
  45. sk_npc_dmg_gunship '20'
  46. npc_gunship_combatthink 0.15 //SMOD was 0.05. HL2 default was 0.2. This controls the gunship fire rate.
  47. sk_npc_dmg_helicopter '4'
  48. sk_helicopter_grenadedamage '20'
  49. sk_helicopter_grenadeforce '55000'
  50. // Combine Dropship
  51. sk_apc_health '750'
  52. // WEAPONS
  53. sk_npc_dmg_ar2 '8' //3
  54. sk_max_ar2_altfire '3'
  55. sk_npc_dmg_ak47 '12' //20
  56. sk_plr_dmg_alyxgun '5'
  57. sk_max_alyxgun '300'
  58. sk_npc_dmg_pistol '5' //3
  59. sk_npc_dmg_smg1 '4' //4
  60. weapon_smg_firerate '0.08' //HL2 Default 0.075
  61. sk_plr_dmg_grease '8' //10
  62. sk_plr_dmg_mp5_min '6'
  63. sk_plr_dmg_buckshot '8'
  64. sk_max_buckshot '40' //30
  65. sk_npc_dmg_rpg_round '100' //50
  66. sk_npc_dmg_smg1_grenade '100' //50
  67. sk_smg1_grenade_radius '250'
  68. sk_plr_dmg_gauss '20' //10
  69. sk_max_gauss_round '400' //30
  70. sk_plr_dmg_sniper_round '20'
  71. sk_max_sniper_round '20'
  72. sk_plr_dmg_357 '30'
  73. sk_max_357 '24' //12
  74. sk_plr_dmg_kar98 '45' //100
  75. sk_npc_dmg_crossbow '20'
  76. sk_npc_dmg_svd_scale '0.8' //1
  77. weapon_svd_speedscale '0.7'
  78. sk_plr_dmg_airboat '3'
  79. //sk_dmg_sniper_penetrate_npc '100'
  80. sk_dmg_anm14 '20'
  81. sk_npc_dmg_grenade '75' //75
  82. sk_npc_dmg_crowbar '7' //5
  83. sk_plr_dmg_stunstick '20'
  84. sk_npc_dmg_stunstick '40' // Kill a citizen in one hit
  85. //sk_plr_dmg_satchel '150'
  86. //sk_satchel_radius '150'
  87. // Mortar Synth projectile
  88. //sk_energy_grenade_radius '100'
  89. sk_dmg_homer_grenade '10'
  90. sk_dmg_spit_grenade '10'
  91. weapon_lasergun_alt_damage '5' //200
  92. //sk_plr_dmg_tripmine '150'
  93. //sk_tripmine_radius '200'
  94. sk_max_flare_round '30'
  95. sk_plr_dmg_fraggrenade '62'
  96. sk_fraggrenade_radius '250'
  97. //Gravity Grenade
  98. weapon_cfrag_decrementammotype '1'
  99. weapon_psp_discdamage '50'
  100. weapon_psp_discdamageradius '50'
  101. weapon_psp_discspeed '1000'
  102. sk_max_scissor '10'
  103. weapon_scissor_decrementammotype '0' //Use Ammo for this weapon?
  104. weapon_scissor_speed '1000'
  105. //Banana Bomb
  106. weapon_explocluster_force '100'
  107. weapon_shovel_float_angle '60'
  108. weapon_shovel_stab_damage '40'
  109. weapon_shovel_swing_damage '10'
  110. weapon_stcannon_chargespeed '0.05'
  111. //Hopwire
  112. weapon_old_hopwire_damage '50' //50
  113. //Soy
  114. weapon_soy_isoflavone '5' //Health Gained From Eating. Possibly Damage?
  115. //Flamethrower
  116. weapon_flamethrower_recharge_rate '2' //5
  117. weapon_flamethrower_recharge_useammo '1'
  118. kick_powerscale '1'
  119. // HEALTH/SUIT CHARGE DISTRIBUTION
  120. sk_suitcharger_citadel '500'
  121. sk_battery '35'
  122. sk_healthkit '100'
  123. sk_combineball_seek_angle '15'
  124. sk_npc_dmg_combineball '50'
  125. // NPC damage adjusters
  126. sk_npc_chest '2.6'
  127. sk_npc_arm '2.26'
  128. sk_player_head '2.5'
  129. sk_player_stomach '1.5'
  130. sk_player_leg '1.5'
  131. // player skill damage multipliers
  132. sk_dmg_inflict_scale2 '5.00'
  133. sk_dmg_take_scale2 '2.00' //1.00
  134. sk_ally_regen_time '0.2'
  135. smod_cod_healthregen_warn 0.7
Sk_zombie_dmg_one_slash

Sk_zombie_dmg_one_slash 5 Minutes

Sk_zombie_dmg_one_slash 5 days

Sk_zombie_dmg_one_slash 5 Hours

Sk_zombie_dmg_one_slash 5

Sk_zombie_dmg_one_slash 5 Inch

Entity CVARs. Entity-related commands that can be edited through configuration file or console command in-game. Most monsters and weapons can be modified to fit your map. https://natgol.netlify.app/blade-and-soul-dmg-comparison.html. Starfinder weapon usage. After 3-tier system has been removed in never version, only one default setting for all skill levels is used, and modified to fit difficulty based on player. Dec 05, 2019 I was able to play the game just fine up until the Office Complex chapter (specifically the parts in the freezer). When I saved there and wanted to play the game again the next day, the game now gets past the Crowbar Collective logo but crashes with a popping noise while loading with the Office Complex chapter background. My specs are: OS: Ubuntu 18.04 bionic Kernel: x8664 Linux 5.0.0-37.

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