How To You Tell Lopus Does Shadow Dmg

Shadow

Yes it works. PS: Not saying I found it out first or anything but ever since beta I saw how strong riskrunner was so I just when console released happen and saw Asher giving you one I got it and as a warlock stormcaller using it with arc soul inside a healing rift and hurting your self with pulse nade will give you infinite ammo or enough to stack a buff huge enough to take him in almost 1.5. Mar 12, 2017 Lupos averaged 145 dps. Broken Tooth 115. This was a pain in the ass. I feel dumber for having done this. Give me reputation please! Broken Tooth and Lupos level 60. I looked at their dps soloing (pet did all the damage) level 56 beasts with 3300 armor. These mobs did not have any dps debuffs lik.

How To You Tell Lupus Does Shadow Dmg Look

Can someone explain to me the mechanics behind this?
Last bumped on Feb 10, 2018, 8:29:39 PM
Posted by
golan4840
on Apr 8, 2013, 8:15:51 AM
You have damage.
It is increased by your 'increased damage' and reduced by your 'reduced damage'.
It is then multiplied by your 'more damage' and your 'less damage'.
Posted by
Duskbane
on Apr 8, 2013, 8:33:27 AM
What the other guy said.
In math terms, 'increased / decreased' is an additive effect, 'more / less' is multiplicative.
Base Damage * (1 + increased damage - decreased damage) * more damage * less damage
'I see now that the circumstances of one's birth are irrelevant; it's what you do with the gift of life that determines who you are.' - Mewtwo
Posted by
on Apr 8, 2013, 8:39:49 AM
Increased Dmg you add every single 'increased dmg' on gear/passives/gems up and have them altogether as one multiplier.
More Damage is a multiplier for itselfs and affects your base damage as well as your 'increased dmg' from gear/passives.
so lets say 1000 base dmg and 100% increased dmg from gear and 100% from passives.
Gem A gives increased dmg by 100%
Gem B gives more dmg by 100%
A: gear+passive+gem = 300% increased, so 1000*(1+3.0) = 4000 dmg
B: (gear+passive)*gem = 200% increased and 100% more, so 1000*(1+2.0)*(1+1.0) = 6000 dmg
Posted by
Gufi
on Apr 8, 2013, 8:40:11 AM
Posted by
golan4840
on Apr 8, 2013, 9:11:58 AM

If the 1 is multiplier, why it is summed up in your calculations. Can you please explain it? I thought that if you do 1000dmg and you get 300% damage increase from the passive, you do 3000dmg, right?
I still do not understand the meaning of more / increased.
Last edited by Jplays on Jan 15, 2014, 9:53:18 PM
Posted by
Jplays
on Jan 15, 2014, 9:49:19 PM
'

If the 1 is multiplier, why it is summed up in your calculations. Can you please explain it? I thought that if you do 1000dmg and you get 300% damage increase from the passive, you do 3000dmg, right?
I still do not understand the meaning of more / increased.

1000 + 300% increase = 4000.
Many lewt.
Much desync.
Such rewarding.
Wow.
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Last edited by Robert_Paulson on Jan 15, 2014, 9:59:02 PM
Posted by
Robert_Paulson
on Jan 15, 2014, 9:58:29 PM
Digging this thread from the grave, got a quick question to ask:
I am guessing without any 'increased damage', having 'more damage' will be not as effective.
So what is the best ratio between increased damage and more damage?
Is it like 1:3 or 1:1 or 3:1?
Posted by
on Apr 9, 2016, 1:34:03 PM
Most builds aim for around 400-500% increased damage.
Just to reiterate on the original replies the actual damage calculation is:
base_raw_damage = base damage * total_increased * total_more
total_increased = sum of increased / decreased modifiers
total_more = multiplication of all more / less modifiers (so having 2x 50% more damage multipliers isn't a 2x multiplier but a 1.5*1.5 = 2.25x multiplier)
If crit is in play:
base_damage = (base_raw_damage * crit_chance * crit_multiplier) + (base_raw_damage * (1.0 - crit_chance))
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Posted by
Mannoth
on Apr 9, 2016, 1:51:52 PM
more/less are standalone multipliers, increased/reduced stack into one multiplier
more is always the same effective, it just multiplies whatever your actual damage is by given modifier
'increased' relative strength goes down the the higher it is:
* if you already have 300% increased and add 100% increased, then it equals 25% more (multiplier goes from 400% to 500%)
* if you already have 400% increased and add 100% increased, then it equals 20% more (multiplier goes from 500% to 600%)
Posted by
on Apr 9, 2016, 1:54:35 PM

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