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This commands are used either in the command line while starting the server or in the GameUserSettings.INI. Not every command is working in the INI File or in the Command-Line. If you don’t know, where to put them: take a look at our Server Setup Tutorial.

ArgumentEffect
RCONEnabled=TrueEnables Remote Console on your server. Set False to disable.
RCONPort=32330Sets the port for remote console on your server
ServerPVEDisables PvP, you are not able to kill other players
ServerHardcoreWhen you die, your character is wiped to level 1
ServerCrosshairTurns on a crosshair
ServerForceNoHudDisables the floating names
AltSaveDirectoryNameSaves server data to an alternate directory
GlobalVoiceChatVoice chat is global, everyone can hear each other
NoTributeDownloadsTurns off outside downloads of characters/dinos
PreventDownloadSurvivorsTrue/false enables whether or not you can download characters to the server
PreventDownloadDinosTrue/false enables whether or not you can download dinosaurs to the server
PreventDownloadItemsTrue/false enables whether or not you can download items to the server
OnlyAllowSpecifiedEngramsDefaults false. If true, any Engram not explicitly specified in the EngramsOverride list will be Hidden.
AllowThirdPersonPlayerEnables 3rd person mode
AlwaysNotifyPlayerLeftDisplays message when someone leaves the server
DontAlwaysNotifyPlayerJoinedDisables message when someone joins the server
ShowMapPlayerLocationShows your location on the map
DifficultyOffset=0 to 1Changes the difficulty on the server, 0 being normal and 1 being x4 harder and more loot
DisableStructureDecayPVEEnables whether structures decay or not if left unattended
AllowFlyerCarryPVEDetermines whether or not flying dinosaurs can carry
NewMaxStructuresInRange=6000Changes the amount of structures allowed within a certain range
EnablePVPGammaAllows you to turn gamma on for your server at night
DayCycleSpeedScale=1Changes the length of daytime
NightTimeSpeedScale=1Changes the length of nighttime
DayTimeSpeedScale=1Changes the speed daytime occurs
DinoDamageMultiplier=1.000000Changes the amount of damage dealt by dinosaurs
PlayerDamageMultiplier=1.000000Changes the amount of damage dealt by players
StructureDamageMultiplier=1.000000Changes the amount of damage structures can take
PlayerResistanceMultiplier=1.000000Changes players resistance
DinoResistanceMultiplier=1.000000Changes dinosaurs resistance
StructureResistanceMultiplier=1.000000Changes structure resistance
XPMultiplier=1.000000Changes the amount of XP gained
TamingSpeedMultiplier=1Changes the speed of taming
HarvestAmountMultiplier=1Changes the amount of materials gained from harvesting
PlayerCharacterWaterDrainMultiplier=1Changes how fast player water drains
PlayerCharacterFoodDrainMultiplier=1Changes how fast player food drains
DinoCharacterFoodDrainMultiplier=1Changes how fast dinosaur food drains
PlayerCharacterStaminaDrainMultiplier=1Changes how fast player stamina drains
DinoCharacterStaminaDrainMultiplier=1Changes how fast dinosaur stamina drains
PlayerCharacterHealthRecoveryMultiplier=1Changes player health recovery rate
DinoCharacterHealthRecoveryMultiplier=1Changes dinosaur health recovery rate
DinoCountMultiplier=1Changes the amount of dinosaurs
HarvestHealthMultiplier=1Changes the harvest health multiplier
PvEStructureDecayDestructionPeriod=0Changes the structure decay period
ClampResourceHarvestDamageEnables whether dinosaur melee damage % affects harvesting amounts
ResourcesRespawnPeriodMultiplier=1Changes the resource respawn time
KickIdlePlayersPeriod=2400Changes the AFK kick timer
AutoSavePeriodMinutes=15Changes how often the server saves
PvPZoneStructureDamageMultiplier=6.0Changes the amount of damage structures near and inside caves take, the default is x6 the regular amount
ActiveMods=Allows you to use multiple mods on your server. Specify the mod’s file ID after the setting (example ActiveMods=5584349,32059483)
MapModID=Allows you to use specify which map you’re server is using, example MapModID=485317707
GameModIdsAllows you to specify which mods your server is using, example GameModIds=487516323,487516324,487516325
MaxTamedDinos=4000Allows you to edit the max amount of tamed dinosaurs on the server, 4000 is the default
SpectatorPassword=mypasswordAllows you to set a password so people can use spectator mode without being an Admin, log in using request spectator <password>
AllowCaveBuildingPvE=trueAllows you to build in caves or not on PvE servers
IncreasePvPRespawnInterval = trueAllows you to enable whether or not multiple deaths will cause longer respawn times on your server
IncreasePvPRespawnIntervalCheckPeriod=300Allows you to adjust the PvP respawn interval check period
IncreasePvPRespawnIntervalMultiplier=2Allows you to adjust the PvP respawn multiplier for multiple deaths
IncreasePvPRespawnIntervalBaseAmount=60Allows you to adjust the PvP respawn base time
ResourceNoReplenishRadiusPlayers=1Allows you to adjust the range that resources replenish near structures
ResourceNoReplenishRadiusStructures=1Allows you to adjust the range that resources replenish near structures
AutoPvETimer=trueEnables the PvP/PvE system on your server
AutoPvEUseSystemTime=true or falseCauses the PvP/PvE to use system time rather than server time
AutoPvEStartTimeSeconds=0 to 86400Allows you to set how long the PvE period will last
AutoPvEStopTimeSeconds=0 to 86400Allows you to adjust how long the PvE period will cease for, enabling PvP
PreventOfflinePvP=trueUse this to enable the offline raiding prevention option.
PreventOfflinePvPInterval=900That would be a 15 min wait before a tribe/players dinos/structures become invulnerable/inactive after they log off. (if Tribe, requires ALL Tribe members logged off!)
ShowFloatingDamageText=trueUse this to enable RPG-style popup text stat mode.
DisableImprintDinoBuff=trueUse this to disable the Dino Imprinting-Player Stat Bonus
AllowAnyoneBabyImprintCuddle=trueUse this if you want ANYONE to be able to “take care” of a Baby Dino (cuddle etc), not just whomever Imprinted on it.
OverideStructurePlatformPrevention=trueUse this if you want Auto-Turrets to be buildable/working on those Dino saddle platforms 😉
EnableExtraStructurePreventionVolumes=trueUse this to completely disable building in specific resource-rich areas, in particular setup on TheIsland around the major mountains.
MaxNumberOfPlayersInTribe=1Allows you to edit the maximum amount of people allowed in a tribe. 1 effectivly disables tribes
Fire

Options for Survival of the Fittest Mod

Jan 28, 2017 Melee damage - What does it actually increase for u in game? Damage output of all weapons? How about resource gathering. I explore them all! To all my subscribers thank u all so much!

These configuration options are only usable with the total conversion mod “Survival of the Fittest”. More details here

Commandline ArgumentEffect
DisableDeathSpectatorThis makes it so that players can not spectate after they die in SoTF
OnlyAdminRejoinAsSpectatorThis will make it so that only admins can join an in progress game as a spectator, by default anyone can join a game in progress as a spectator
BattleNumOfTribesToStartGame=15Allows you to edit how many tribes are necassary to start the match, an admin can always manually launch the game with “cheat gamecommand startgame”
TimeToCollapseROD=9000Allows you to edit the amount of time it takes the ring of death to collapse, this is basically the overall match time
BattleAutoStartGameInterval=60.000000This allows you to edit the amount of time before the match will auto start once the required amount of tribes has been reached
BattleAutoRestartGameInterval=45.000000This allows you to determine how long it takes for the server to wait before auto restarting once a match is over
BattleSuddenDeathInterval=300.000000This allows you to edit the amount of time it takes for sudden death once the ring of death has fully collapsed, if there is still multiple tribes alive after this time the match will be declared a draw
gameplayloggingoutput a dated log file to Saved folder, which will contain a timestamped kill & winners log listing steam id, steam name, character name, etc.
EnableDeathTeamSpectatorallow non-admin SotF players to spectate attached to only their own living team members after death

Options for Command Line ONLY

-allcoresdeprecated option to utilize all available server cores
-AllowAnyoneBabyImprintCuddle=trueUse this if you want ANYONE to be able to “take care” of a Baby Dino (cuddle etc), not just whomever Imprinted on it.
-ClearOldItemsOfficial PvP servers one-time Clearance of all old unequipped items (with the exception of blueprints, eatables, notes, and quest items), to ensure fairness after Item Duplication bug exploit. Server admins can enforce this once if they run with this command argument (will only work ONCE on pre-update save games) Patch 178.0
-culture=enYou can also directly override the language by using this commandline
-d3d10The game is forced to use DX10 instead of DX11 by sm4. Be sure to launch it accurately, you are not going to miss out on anything. Only for Windows
-DisableImprintDinoBuff=trueUse this to disable the Dino Imprinting-Player Stat Bonus, if you don’t like it (where whomever specifically imprinted on the Dino, and Raised it to have an Imprinting Quality, gets extra Damage/Resistance buff)
-EnableIdlePlayerKickCause characters that have not moved or interacted within the KickIdlePlayersPeriod to be kicked.
-EnableExtraStructurePreventionVolumes=trueUse this to completely disable building in specific resource-rich areas, in particular setup on TheIsland around the major mountains.
-ForceAllowCaveFlyersForce Flyer dinos to be allowed into caves (Flyers able to go into caves by default on custom maps)
-ForceRespawnDinosOfficial Servers?? Relaunching with this command to destroy all wild creatures to flush out NPC’s to new Biome configurations. (this will only destroy wild creatures that are NOT currently being tamed
-gameplayloggingSurvival of the Fittest servers can launch with this commandline option to output a dated log file to Saved folder, which will contain a timestamped kill & winners log listing steam id, steam name, character name, etc. Handy for automatic Tournament records…
-insecureDisable Valve Anti-Cheat (VAC) system. Only possible on Windows Servers
-lowmemoryLaunch options that reduces graphics and audio effects to save about 800 MB RAM, likely enabling 4GB RAM players to get past infinite-loading screens
-MapModID=#########Dedicated servers can now optionally load custom maps via ModID diectly, rather than having to specify the map name directly, using this syntax (where the MapModID is the Steam Workshop FileID of your custom map, and the GameModIds are the Id’s of the stacked mods you wish to use, in order)
-noantispeedhackAnti speedhack detection is now enabled by default — to disable it, use this server commandline
-nocombineclientmovesServer player-move-physics optimization is now enabled by default (improves perf) — to disable it, use this server commandline
-noninlinesaveloadFixed a savegame corruption case with large savegames: this is experimental, so try with this command, if you have any saves that don’t load. We’ll formally roll this loader change out in a subsequent patch after we’re 100% certain it has no side effects.
-nomanskyLots of detailed sky features are disabled, such as clouts and starry night sky. This decreases all of those but you can still have them. You still obtain the stars, the sun, and the moon. This just helps you remove the sparkling stars that make you sightless at night
-OverideStructurePlatformPrevention=trueUse this if you want Auto-Turrets to be buildable/working on those Dino saddle platforms 😉
-PreventOfflinePvP=trueUse this to enable the offline raiding prevention option.
-PreventOfflinePvPInterval=900That would be a 15 min wait before a tribe/players dinos/structures become invulnerable/inactive after they log off. (if Tribe, requires ALL Tribe members logged off!)
-ShowFloatingDamageText=trueUse this to enable RPG-style popup text stat mode.
-servergamelogEnable Server Admin Logs (including RCON support) use RCON command “getgamelog” to print 100 entries at a time also outputs to dated file in in “Logs”, adjust max length of RCON buffer with commandline: “?RCONServerGameLogBuffer=600”
-serverdeprecated option for server mode
-sm4The game is forced to use Shader Model 4 instead of the Shader Model 5 as usual. Well, there is no much difference, the game still looks and feels the same, but you can obtain better performance (Windows only?) (reported to increase frames but changes the game lighting). Only Windows
-StructureDestructionTag=DestroySwampSnowStructuresOne-Time Auto-Structure Demolish on Swamp and Snow Zones: To do this, which you can only execute once after updating to v216, run your server or game with this commandline
-USEALLAVAILABLECORESAll of your CPU cores will be used, if all of them are not being utilized after using this launch option, then try to disable it!
-UseBattlEyeEnables Battleye
-usecache~70% faster loading speed option. Choose “Experiment Fast Load Cache” launch option (use add “-usecache” to your launch commandline manually). After the first & second times that you start the game & load will be still be slow, but the third time onwards will be fast. This is testing a new caching method. If it works well, will then ship with the prebuilt cached files so that it’ll always be fast even first-time, and we’ll do this for all the maps as well.
-vdayActivate Valentine’s Day Event

Location of the Config Files

LinuxGameUserSettings.iniShooterGame/Saved/Config/LinuxServer/
LinuxGame.iniShooterGame/Saved/Config/LinuxServer/
WindowsGameUserSettings.iniShooterGame/Saved/Config/WindowsServer/
WindowsGame.iniShooterGame/Saved/Config/WindowsServer/

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Injustice mobile crit dmg 50 or 150 bonus money. Attack Dmg vs crit dmg question Ok so my BA is sitting at 300% crit dmg and i just pulled another epic 24% crit dmg, is it better to switch my 38% gear slot up for a 254 attack which will bring my crit dmg down to 286% and my attack 5540 or should i leave my crit dmg at 300% and just reroll the talent. Health and damage augments can increase a character's base stats by up to 300 total. If they are Maxed in level and promotion, it can go up to 20K. The base critical chance can be augmented to 50%, while crit damage can be augmented a further 100% up to as much as 250%. It is possible for an augment to be partially wasted. Augmentations have a limit crit chance goes up to 50% not 100% and crit dmg its maxed at 250%. Augmented health and damage don't applied in multiplayer so you won't see these stats and I'm pretty sure they don't apply as far as I know.

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