Ark Survival Evolved Structure Dmg Repair Cooldown

ARK update 1.81 patch notes for PS4 is now available. According to the official ARK 1.81 patch notes, the new ARK Survival Evolved 1.81 update has added a long list of fixes as well as stability and performance improvements. Additionally, the ARK version 1.81 also includes fixes for issues related to crashing, UI bug, stuttering/lag, framerate drop, and more.

The previous big update was released with ARK: Extinction. Unfortunately, since the last patch, many players were experiencing a number of performance issues. Today’s ARK 1.81 patch is expected to fix all these errors. Check out more details here.

ARK Update 1.81 for PS4 Patch Notes

¶Rules For ARK Survival Evolved. Meshing of any kind is strictly forbidden and will not be tolerated resulting in an immediate ban. This includes mesh biting, placing turrets or velos in such a way that they shoot through the mesh and placing c4 on squid tentacles to be glitched through the mesh. Wild Titans now deal 5x dmg to tamed Titans; Accumulated damage during Titan boss fight now determines quality of titan tame (was previously health at tame time) Added min/hour display to cooldown timer, set CD for bosses to 6 hours. (Both initial spawns and repeated summons) Titans tame time - reduced to 1 day tame same server.

Titans
– Titan beta/gamma health fix
– Transmitter UI no longer shows Titan is downloadable during two hour download limit
– Titans should no longer consume food in singleplayer
– Increased rate of starvation by approximately 3x
– Prevented all Titans from basing on any character
– All Titans now do significant dmg to OSD shield / crates
– Made improvements to issue where Desert Titan would randomly fly away
– Fixed stat reset when downloaded on a server
– Wild Titans now deal 5x dmg to tamed Titans
– Accumulated damage during Titan boss fight now determines quality of titan tame (was previously health at tame time)
– Added min/hour display to cooldown timer, set CD for bosses to 6 hours. (Both initial spawns and repeated summons)
– Titans tame time – reduced to 1~ day tame same server
– Set food to 0 once they get downloaded to another server
– Health regen turned off after 1 hour post tame

Desert Titan
– Desert Titan node health fix
– Improved Desert Titan basing
– Prevented stasis on dedicated for flocks
– Changed lightning recharge time to 8 seconds (from 5)
– Prevented lightning from hitting through walls
– Reduced lightning attack range by 33%

Ice Titan
– Added failsafe for ice aura when tamed
– Removed ice block that was obstructing Ice Titan fight

Forest Titan
– Fixed vine attack not showing on low fps servers
– Speculative fix for Titan falling through floor

Cryopod
– Fix for XP exploit
– Disabled ability to cryo rafts and motorrafts
– Disabled ability to cryo Cryosick dinos
– Cryo sick dinos take 10x damage

Gacha
– Fix for Gacha’s sad effects not playing properly
– Fixed bug where taming didn’t decay over time
– Fixed bug where taming didn’t reset when a different player/tribe started taming
– Fixed bug where taming was always at 100% effectiveness
– Set Gacha to have a lower chance of dropping an item when wild
– Adjusted Gacha loot to skew towards lower quality rolls being more common
– Increased Gacha affinity gained per level to match other dinos of similar size
– Reduced the max quality of generated items to a more appropriate amount
– Adjusted how much food Snow Owl pellets give
– Fixed issue with disappearing saddle
– Fix for double inventory
– Fixed bug where punching Gacha’s make them eat faster
– Fixed bug where baby Gacha’s make crystals
– Made Gacha’s corpse last longer, and also added the chance to harvest stone

Velonasaur
– Fixed issue with spines floating after a dino mesh is harvested too quickly.
– Fixed stamina issues with Velonasaur getting in a state where it was stuck charging stamina without doing an ability.
– Fix for Velonasaur being able to ground boss flyers
– Fix for Velonasaur stamina drain not working on tamed.
– Fix for Velonasaur breath getting stuck
– Reduced the activation radius for minigun mode to help issue with turret mode not always activating when it seems like it should
– If Velonasaur doesn’t have a rdier, minigun aoe and minigun mode can no longer be used while based on a platform saddle
– Attempt to fix issues with Velonasaur constantly draining stamina when minigun or aoe are interrupted at unintended times
– The speed flyers are grounded by Velonasaur is now based on health stat. Large high level flyers will now be grounded slower.
– Fix infinite stamina glitch when you force a Velonasaur to poop while shooting

Megatharium
– Fixed harvest component so that Megatheriums can harvest berries and thatch from bushes

Managarmr
– Now requires half second pass before allowing another forward dash after jumping.
– Adjusted ice breath to not be usable directly behind you on the ground.
– Fixed Managarmr laying carno eggs
– Fixed issue with damage calculation
– Fixed issue with FOV calculating incorrectly when user has a non-default FOV setting.
– Baby Managarmr now only does his moves while following
– Increased Managarmr stamina usage for chained jumps
– Fixed Managarmr dashing when encumbered.
– Fixed Managarmr jumping and diving while encumbered
– Fixed exhale vfx appearing while dead.
– Attempts to fix issues with Managarmr getting stuck
– Fix issue with baby Managarmr jumping around like crazy
– Attempts to fix issues with ice bream being inaccurate on server as well as added debugging for the issue.
– Reduced IK interp speed in hopes of fixing issue with Managarmr leaning over ledges too quickly
– Added hat sockets to Managarmr

Snow Owl
– Fix bug that caused players to go into a weird state after being affected by its ice bomb
– Snow Owl encapsulate healing amount is now based on the Owl’s base health instead of the healed dino’s base health
– Set Owls to not ‘poop’ so frequently so they are a more rare resource
– Disabled Freeze against players in PVE. Owl can apply encapsulate buff to enemy players to heal, but cannot freeze them
– If the enemy player runs away a certain distance (800) from where he got the buff, the buff now deactivates
– Set owls to not regain hp when killing corpses
– Fixed state where you could attack while encapsulated
– Encapsulate frozen time reduced

Element Vein
– Enabled Element Veins
– Updated elementnode harvest components to not be harvestable with anything other than metal tools
– Element harvest values adjusted to fit our desires
– Lost corrupt dinos now teleport to the path
– Changed priority selection for points and difficulties
– Changed auto-destruct time to 1 hr
– Fixed edge case where events would stop spawning

Meteors
– Re-enabled!
– Meteors will no longer kill dinos inside of the city or the domes

Enforcer
– Hid blank buff that appeared when blinking with an Enforcer
– Enabled Scouts and Enforcers to be crafted in the city terminals
– Attack range increased on left/right/double attacks

Orbital Supply Drops
– Fixed issue with certain OSD mode networks
– Fixed issue where crate could respawn in the same location after crate landed
– Crate smoke effect no longer renders as separate transparency. Works with atmospherics now.
– Fixed hard crates giving Element
– Lost corrupt dinos now teleport to the path
– Changes to priority selection for points and difficulties
– Changed auto-destruct time to 1 hr
– Fixed edge case where events would stop spawning

Kibble
– Fixed incorrect name descriptions on small and extra small kibbles

Ark Survival Evolved Structure Dmg Repair Cooldown Free

Tek
-Added tek engrams unlocked to be unlocked by Titan deaths

Dropped Items
– Decreased dropped item interpolation to help with through the world cases (more to do here)

Gasbags
– Made Gasbags like their favorite taming food again

Mek
– Fix for Mega Mek regaining health
– Set Mek pistol to be unable to damage metal or tek
– Increased damaged to Mek when in siege mode
– Disabled shield retracting when Mek is still flying upward
– Fixed issue with Mek shields preventing the buffs/debuffs from applying
– Prevented shield from deploying within range of enemy turrets
– Mek siege cannon and missile pod projectiles move slower and can now be properly targetable by turrets
– Adjusted Mek charge-up for siege to be quicker
– Adjusted Mek drag weight to match their size
– Auto-colorize Mek backpacks with the Mek’s colors
– Can now shoot pistol while not aiming
– Fixed issue where Mek would be pushed in siege mode
– Disabled hit react in siege mode
– Icon now shows level
– Unmounting a Mek in tight spaces will no longer eject a player out of the map
– Spyglass use disabled while in Mek
– Fix for Mek damage bug that was caused by low server FPS

Scout
– Scouts no longer drop eggs
– Enabled Scouts and Enforcers to be crafted in the city terminals
– Fixed terminal crafted scouts being overpowerered
– Scout can no longer be cryo’d.
What does dmg mean in assassin& 39. – Attempts to fix issues with Scouts tracker appearing on players when it shouldn’t be.

Enforcer
– Fixed issue with third-person view

Ark Survival Evolved Corrupted Skin

Tek Bridge
– Removed bug that caused vaults to float when a bridge was disabled
– Vaults no longer block bridges
– Fixed placement for allied tribes

Anky
– Anky’s no longer harvest berries with their primary attack
– Anky’s alt attack no longer harvests stone

Robots
– Level is now shown on unassembled Enforcer and Mek blueprints (instead of just the crafted items)

Gasbags
– Prevented Gasbags from launching or floating when encumbered

Gravity Grenade
– Now untargetable by turrets after exploding so turrets don’t waste ammo on it
Corrupt Dinos
– Can no longer be carried

Dino Leash
– Added smaller radius for breeding

Extinction Map
– Set max Override Difficulty to 5
– Fixed ice cave water spawner overspawning, added cave water spawner with hostile dinos
– Updated Wasteland cavern water spawner volumes
– Fixed various map holes
– Converted all of the water ppvol DoF to use Gaussian settings matching those on the Island
– Map streaming fixes
– Water plane fixes
– Fixed some floating resources
– Fixed teleporting between domes breaking their effects
– Dome streaming fixes
– Updated drag weight values for dinos that did not have it set so they’re not all pick-up-able by a Ptera (Gacha, Gasbags, etc)
– Deleted unneeded LODs
– Dino spawn fixes
– Foliage fixes
– Fixed holes in the map
– Prevented structures from building near Ice Titan fight
– Set City Terminals to have 60 slots instead of 20
– Can no longer tame cave creatures
– Can no longer fly in artifact caves

Aberration Map
– Enabled transfer of all Extinction Expansion Pack dinos to Aberration (except Snow Owl)

All Maps
– Fixed Supply Drops

General
– UI no longer lists the Helena Walker notes twice
– Improvements to dome PP
– Added support for buffs structures to DebugMyTarget.
– Fix rare crash related to cryo
– Disabled flying in artifact caves

Translation
– Chinese strings added
– Reenabled Mek deployment
– Reenabled Enforcer deployment
– Fixed missing geometry on the Center

Fast Attack does twice the damage + combo meter. Injustice mobile crit dmg 50 or 150 bonus.

Other Fixes in ARK Update 1.81

  • ARK version 1.81 fixed crashing issues.
  • Fixed stuttering and lag issues with ARK update 1.81.
  • Added performance and stability improvements.
  • ARK 1.81 fixes for the server that caused connection issues.
  • Fixed some glitches with ARK 1.81.
  • Fixed framerate drop issues.
  • Various minor bug fixes and changes.

ARK update 1.81 on PS4 is now available for download.

This commands are used either in the command line while starting the server or in the GameUserSettings.INI. Not every command is working in the INI File or in the Command-Line. These lists are split in two different tables, but some of the settings from the INI work in the Command-Line and vice versa (lat. for other way).

Ark Survival Evolved Structure Dmg Repair Cooldown System

If you don’t know, where to put them: take a look at our Server Setup Tutorial.

Ark Survival Evolved Structure Dmg Repair Cooldown And Stretch

Ark Survival Evolved Structure Dmg Repair Cooldown

Ark Survival Evolved Structure Dmg Repair Cooldown Kit

GameUserSettings.ini

<map_name>stringNone(command line only) Specifies the map to use for gameplayNote: This option is mandatory and must be the first option specified on the command line. As of this writing, the only map available is TheIsland.
listenN/ANone(command line only) Listen for (and accept) player connections from other systemsNote: This option is mandatory for multiplayer servers.
alwaysNotifyPlayerJoinedbooleanFalsePlayers will always get notified if someone joins the server
alwaysNotifyPlayerLeftbooleanFalsePlayers will always get notified if someone leaves the server
allowThirdPersonPlayerbooleanFalseEnables 3rd Person view
globalVoiceChatbooleanFalseVoice chat turns global
ShowMapPlayerLocationbooleanFalseShow each player their own precise position when they view their map
noTributeDownloadsbooleanFalseDisables downloading characters from other servers
proximityChatbooleanFalseOnly players near each other can see their chat messages
serverPVEbooleanFalseDisables PvP, enables PvE
serverHardcorebooleanFalseEnables hardcore mode (player characters revert to level 1 upon death)
serverForceNoHudbooleanFalseHUD always disabled
DisableStructureDecayPvEbooleanFalseDisable the gradual (7 days) decay of player structures
DisableDinoDecayPvEbooleanFalseDisable the gradual (7 days) decay of dinosaur ownership. Without this set to true, every dinosaur can be claimed by any player.
AllowFlyerCarryPvEbooleanFalsePermit flying dinosaurs to pick up other dinosaurs and players when mounted by a player in PvE
MaxStructuresInRangeintegerUnknownSpecifies the maximum number of structures that can be constructed within a certain (currently hard-coded) range.
MaxPlayersinteger70Specifies the maximum number of players that can play on the server simultaneously. Must be placed under [/script/engine.gamesession] in GameUserSettings.ini to function when not used in the command line.
DifficultyOffsetfloat0.2Specifies the difficulty level.
ServerPasswordstringNoneIf specified, players must provide this password to join the server.
ServerAdminPasswordstringNoneIf specified, players must provide this password (via the in-game console) to gain access to administrator commands on the server.
SpectatorPasswordstringNoneTo use non-admin spectator, the server must specify a spectator password. Then any client can use these console commands: requestspectator <password> and stopspectating. See patch 191.0 for more information and hotkeys.
DayCycleSpeedScalefloat1.0Specifies the scaling factor for the passage of time in the ARK, controlling how often day changes to night and night changes to day. The default value 1 provides the same cycle speed as the singleplayer experience (and the official public servers). Values lower than 1 slow down the cycle; higher values accelerate it. Base time when value is 1 appears to be 1 minute real time equals approx. 28 minutes game time. Thus, for an approximate 24 hour day/night cycle in game, use .035 for the value.
NightTimeSpeedScalefloat1.0Specifies the scaling factor for the passage of time in the ARK during night time. This value determines the length of each night, relative to the length of each day (as specified by DayTimeSpeedScale. Lowering this value increases the length of each night.
DayTimeSpeedScalefloat1.0Specifies the scaling factor for the passage of time in the ARK during the day. This value determines the length of each day, relative to the length of each night (as specified by NightTimeSpeedScale. Lowering this value increases the length of each day.
DinoDamageMultiplierfloat1.0Specifies the scaling factor for the damage dinosaurs deal with their attacks. The default value 1 provides normal damage. Higher values increase damage. Lower values decrease it.
PlayerDamageMultiplierfloat1.0Specifies the scaling factor for the damage players deal with their attacks. The default value 1 provides normal damage. Higher values increase damage. Lower values decrease it.
StructureDamageMultiplierfloat1.0Specifies the scaling factor for the damage structures deal with their attacks (i.e. spiked walls). The default value 1 provides normal damage. Higher values increase damage. Lower values decrease it.
PlayerResistanceMultiplierfloat1.0Specifies the scaling factor for the resistance to damage players receive when attacked. The default value 1 provides normal damage. Higher values decrease resistance, increasing damage per attack. Lower values increase it, reducing damage per attack. A value of 0.5 results in a player taking half damage while a value of 2.0 would result in taking double normal damage.
DinoResistanceMultiplierfloat1.0Specifies the scaling factor for the resistance to damage dinosaurs receive when attacked. The default value 1 provides normal damage. Higher values decrease resistance, increasing damage per attack. Lower values increase it, reducing damage per attack. A value of 0.5 results in a dino taking half damage while a value of 2.0 would result in a dino taking double normal damage.
StructureResistanceMultiplierfloat1.0Specifies the scaling factor for the resistance to damage structures receive when attacked. The default value 1 provides normal damage. Higher values decrease resistance, increasing damage per attack. Lower values increase it, reducing damage per attack. A value of 0.5 results in a structure taking half damage while a value of 2.0 would result in a structure taking double normal damage.
XPMultiplierfloat1.0Specifies the scaling factor for the experience received by players, tribes and dinosaurs for various actions. The default value 1 provides the same amounts of experience as in the singleplayer experience (and official public servers). Higher values increase XP amounts awarded for various actions; lower values decrease it.
PvEStructureDecayPeriodMultiplierfloat1.0Specifies the scaling factor for the decay rate of player structures in PvE mode. The specific effect(s) of this option and its range of valid values are unknown as of this writing.[1]
PvEStructureDecayDestructionPeriodUnknown0Specifies the time required for player structures to decay in PvE mode. The specific effect(s) of this option and its range of valid values are unknown as of this writing.[1]
PvEDinoDecayPeriodMultiplierUnknown1.0… (since 241.4)
TamingSpeedMultiplierfloat1.0Specifies the scaling factor for dinosaur taming speed. Higher values make taming faster.
HarvestAmountMultiplierfloat1.0Specifies the scaling factor for yields from all harvesting activities (chopping down trees, picking berries, carving carcasses, mining rocks, etc.). Higher values increase the amount of materials harvested with each strike.
HarvestHealthMultiplierfloat1.0Specifies the scaling factor for the “health” of items that can be harvested (trees, rocks, carcasses, etc.). Higher values increase the amount of damage (i.e. “number of strikes”) such objects can withstand before being destroyed, which results in higher overall harvest yields.
MaxPlatformSaddleStructureLimitintegerunknownChanges the maximum number of platformed-creatures/rafts allowed on the ARK (a potential performance cost)
Example: MaxPlatformSaddleStructureLimit=10 would only allow 10 platform saddles / rafts across the entire ark
(added Patch 212.1)
PerPlatformMaxStructuresMultiplierfloat1.0Higher number increases (on a percentage scale) max number of items place-able on saddles and rafts
Example: PerPlatformMaxStructuresMultiplier=1.5 (added Patch 211.0)
ResourcesRespawnPeriodMultiplierfloat1.0Specifies the scaling factor for the respawn rate for resource nodes (trees, rocks, bushes, etc.). Lower values cause nodes to respawn more frequently.
PlayerCharacterWaterDrainMultiplierfloat1.0Specifies the scaling factor for player characters’ water consumption. Higher values increase water consumption (player characters get thirsty faster).
PlayerCharacterFoodDrainMultiplierfloat1.0Specifies the scaling factor for player characters’ food consumption. Higher values increase food consumption (player characters get hungry faster).
PlayerCharacterStaminaDrainMultiplierfloat1.0Specifies the scaling factor for player characters’ stamina consumption. Higher values increase stamina consumption (player characters get tired faster).
PlayerCharacterHealthRecoveryMultiplierfloat1.0Specifies the scaling factor for player characters’ health recovery. Higher values increase the recovery rate (player characters heal faster).
DinoCharacterFoodDrainMultiplierfloat1.0Specifies the scaling factor for dinosaurs’ food consumption. Higher values increase food consumption (dinosaurs get hungry faster).
DinoCharacterStaminaDrainMultiplierfloat1.0Specifies the scaling factor for dinosaurs’ stamina consumption. Higher values increase stamina consumption (dinosaurs get tired faster).
DinoCharacterHealthRecoveryMultiplierfloat1.0Specifies the scaling factor for dinosaurs’ health recovery. Higher values increase the recovery rate (dinosaurs heal faster).
DinoCountMultiplierfloat1.0Specifies the scaling factor for dinosaur spawns. Higher values increase the number of dinosaurs spawned throughout the ARK.
AllowCaveBuildingPvEbooleanFalseIf set to True, allows building in caves when PvE mode is also enabled. (Patch 194.0)
BanListURLURL'http://playark.com/banlist.txt'Use the official global ban list, or point to any online ban list that you want. Must be enclosed in double quotes. (Patch 201.0)
PvPStructureDecaybooleanfalseTurns off structure decay on PvP servers.

Options for Command Line ONLY

-allcoresdeprecated option to utilize all available server cores
-AllowAnyoneBabyImprintCuddle=trueUse this if you want ANYONE to be able to “take care” of a Baby Dino (cuddle etc), not just whomever Imprinted on it.
-ClearOldItemsOfficial PvP servers one-time Clearance of all old unequipped items (with the exception of blueprints, eatables, notes, and quest items), to ensure fairness after Item Duplication bug exploit. Server admins can enforce this once if they run with this command argument (will only work ONCE on pre-update save games) Patch 178.0
-culture=enYou can also directly override the language by using this commandline
-d3d10The game is forced to use DX10 instead of DX11 by sm4. Be sure to launch it accurately, you are not going to miss out on anything. Only for Windows
-DisableImprintDinoBuff=trueUse this to disable the Dino Imprinting-Player Stat Bonus, if you don’t like it (where whomever specifically imprinted on the Dino, and Raised it to have an Imprinting Quality, gets extra Damage/Resistance buff)
-EnableIdlePlayerKickCause characters that have not moved or interacted within the KickIdlePlayersPeriod to be kicked.
-EnableExtraStructurePreventionVolumes=trueUse this to completely disable building in specific resource-rich areas, in particular setup on TheIsland around the major mountains.
-ForceAllowCaveFlyersForce Flyer dinos to be allowed into caves (Flyers able to go into caves by default on custom maps)
-ForceRespawnDinosOfficial Servers?? Relaunching with this command to destroy all wild creatures to flush out NPC’s to new Biome configurations. (this will only destroy wild creatures that are NOT currently being tamed
-gameplayloggingSurvival of the Fittest servers can launch with this commandline option to output a dated log file to Saved folder, which will contain a timestamped kill & winners log listing steam id, steam name, character name, etc. Handy for automatic Tournament records…
-insecureDisable Valve Anti-Cheat (VAC) system. Only possible on Windows Servers
-lowmemoryLaunch options that reduces graphics and audio effects to save about 800 MB RAM, likely enabling 4GB RAM players to get past infinite-loading screens
-MapModID=#########Dedicated servers can now optionally load custom maps via ModID diectly, rather than having to specify the map name directly, using this syntax (where the MapModID is the Steam Workshop FileID of your custom map, and the GameModIds are the Id’s of the stacked mods you wish to use, in order)
-noantispeedhackAnti speedhack detection is now enabled by default — to disable it, use this server commandline
-nocombineclientmovesServer player-move-physics optimization is now enabled by default (improves perf) — to disable it, use this server commandline
-noninlinesaveloadFixed a savegame corruption case with large savegames: this is experimental, so try with this command, if you have any saves that don’t load. We’ll formally roll this loader change out in a subsequent patch after we’re 100% certain it has no side effects.
-nomanskyLots of detailed sky features are disabled, such as clouts and starry night sky. This decreases all of those but you can still have them. You still obtain the stars, the sun, and the moon. This just helps you remove the sparkling stars that make you sightless at night
-OverideStructurePlatformPrevention=trueUse this if you want Auto-Turrets to be buildable/working on those Dino saddle platforms 😉
-PreventOfflinePvP=trueUse this to enable the offline raiding prevention option.
-PreventOfflinePvPInterval=900That would be a 15 min wait before a tribe/players dinos/structures become invulnerable/inactive after they log off. (if Tribe, requires ALL Tribe members logged off!)
-ShowFloatingDamageText=trueUse this to enable RPG-style popup text stat mode.
-servergamelogEnable Server Admin Logs (including RCON support) use RCON command “getgamelog” to print 100 entries at a time also outputs to dated file in in “Logs”, adjust max length of RCON buffer with commandline: “?RCONServerGameLogBuffer=600”
-serverdeprecated option for server mode
-sm4The game is forced to use Shader Model 4 instead of the Shader Model 5 as usual. Well, there is no much difference, the game still looks and feels the same, but you can obtain better performance (Windows only?) (reported to increase frames but changes the game lighting). Only Windows
-StructureDestructionTag=DestroySwampSnowStructuresOne-Time Auto-Structure Demolish on Swamp and Snow Zones: To do this, which you can only execute once after updating to v216, run your server or game with this commandline
-USEALLAVAILABLECORESAll of your CPU cores will be used, if all of them are not being utilized after using this launch option, then try to disable it!
-UseBattlEyeEnables Battleye
-usecache~70% faster loading speed option. Choose “Experiment Fast Load Cache” launch option (use add “-usecache” to your launch commandline manually). After the first & second times that you start the game & load will be still be slow, but the third time onwards will be fast. This is testing a new caching method. If it works well, will then ship with the prebuilt cached files so that it’ll always be fast even first-time, and we’ll do this for all the maps as well.
-vdayActivate Valentine’s Day Event

Game.INI Configuration

These configurations have been exported to a different page. Click here

Location of the Config Files

LinuxGameUserSettings.iniShooterGame/Saved/Config/LinuxServer/
LinuxGame.iniShooterGame/Saved/Config/LinuxServer/
WindowsGameUserSettings.iniShooterGame/Saved/Config/WindowsServer/
WindowsGame.iniShooterGame/Saved/Config/WindowsServer/

Sources: Ark-Dev-Kit, Steam-Dev Notes and Gamepedia