5e Dmg Page 261 Art

5e dmg page 261 article

Page 261 of the 5e DMG. Noncombat Encounters. You decide whether to award experience to characters for overcoming challenges outside combat. If the adventurers complete a tense negotiation with a baron, forge a trade agreement with a clan of surly dwarves, or successfully navigate the Chasm of Doom, you might decide they deserve an XP reward. Jan 06, 2015 How Many Licks to Get to the Center of the 5E Lollipop. That's right in line with the pacing suggested on 'Level Advancement Without XP' on page 261. It will take.

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Artifacts, Featured and Quality

5e Dmg Page 261 Articles

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These artifacts have been vetted through the Featured Articles or Quality Articles process and are suitable for any normal campaign.

ArtifactTypeSubtype

Artifacts

ArtifactTypeSubtype
117 Armorplate
Adamantine Dragon Wondrous Item
Adaption Wondrous item
Aerondight WeaponLongsword
Ainkurn Sword Weaponlongsword
Alondite & Ragnell Weapongreatsword
Amulet of Entomancy Wondrous Itemnecklace
Amulet of Never-ending Radiance Wondrous item
Amulet of Storms Wondrous ItemAmulet
Ao’s Heart Wondrous ItemOrb
Apocalypse Weaponmorningstar
Archmagus Manipulators Wondrous Itemgauntlets
Argus Amulet Wondrous Itemnecklace
Armor of Nessus Armorplate
Armor of Thrynn ArmorFull Plate
Armor of the Anti-Mage Armorheavy
Ashak-Tal, the Crown of Undeath Wondrous item
Atherial Blade Weaponany sword
Baalphegor's Black Band Ring
Baba Yaga's Mortar and Pestle Wondrous Item
Bagpipes of Piarais Weaponbagpipes
Banner of the Barrows Wondrous Item
Battle Helmet of the Battle-Ox King, Variant Wondrous Item
Belmont Whip WeaponWhip
Blade of Io WeaponLongsword
Blade of Mortals WeaponArming Sword (5e Equipment)
Blade of R'lyeh Weaponrapier
Blade of the Moon weaponlongsword
Blade of the Void Walker Weaponshortsword
Blades of the Samurai Weaponkatana and shortsword
Blair Wondrous ItemPendant
Blessing of the Hunt Weaponlongbow
Bloodfall
Bloodspear WeaponSpear
Book of Exalted Deeds
Book of Secrets Wondrous Item
Bow of Balance BowShortbow
Bracer of the Holy Pact ArtifactBracer
BrennenYn Weaponlongbow
Cadmus WeaponDagger
Canon of Netrous Weaponcarry canon
Cataclysm Ring
Champion's Lance Weaponlance
Clarent Weaponlongsword
Clerici Clypeus Armorshield
Cloak of Destiny Wondrous Item
Cloak of Kewil Wondrous Item
Cloak of the Gentle Breeze Wondrous Itemcloak
Cloak of the Witch Queen Wondrous Item
Coffin of True Resurrection Wondrous ItemCoffin
Coin of Erbin Wondrous ItemRing
Crown of Zorin Wondrous Item
Crystal of Rage Wondrous ItemArcane Focus
Cypherion Dual Longswords
Dagger of High-Elven Lords WeaponDagger
Dark-Spider ArmorChitin Armor
Dawnbringer of the Aasimar Weaponlongsword
Dawnlance Ammunitionarrow
Death's Whisper, Quiet in the Howling Void Weaponlongbow
Dec's Benevolence Weapon
Divine Beast Vah Medoh Vehicle
Divine Carapace ArmorChain Mail
Divine Falchion Weaponlongsword
Diviner Wondrous Item
Donnonodrion's Glove Wondrous Item
Draco Callidus Weapongreataxe
Draconomicon Wondrous ItemBook
Dragon Boots Wondrous ItemBoots
Dragon Claws Wondrous ItemGauntlet
Dragon Fang WeaponLongsword
Dragon Helm Wondrous ItemHelmet
Dragon Kusarigama Weaponkusarigama
Dragon Mantle Wondrous ItemCloak
Dragon Riders Bond Weaponlongsword
Dragon Scales ArmorScale Mail
Dragonborn Hammer Weaponwarhammer
Dragonslayer, Variant WeaponSlabsword
Dragonslayer WeaponGreatsword
Dread Plate Armorplate
Duel Pistols Weaponflintlock pistol
Duplicate Amulet Wondrous ItemNecklace
END Weaponscimitar
Eisenbrand WeaponLongsword
Equalleum Vehicle
Eternal Mind Blade WeaponSword
Faust Wondrous ItemGlove
Feuer and Sturm Weaponshortswords
Fey Flute Wondrous Itemflute
FoeRazer WeaponShort sword
Frostspeaker Weaponarc scythe
Gae Bolg Weaponspear
Gauntlet of the Prodigal Explorer Wondrous item
Giant Knight's Ring Ring
Gilt Ruin Weaponlongsword
Gladius Ignis WeaponKatana (5e Equipment)
Glove of Eldritch Division Wondrous ItemClothing
Glove of the Arch-Magi Wondrous Item
Goggles of Cute ArmorGoggles
Goldenor, Vanquisher of Kings WeaponGreatsword
Gorehowl Weaponbattleaxe or greataxe
Grand King Armor Armorplate
Grand Mistake Wondrous Item
Grandmaster Bear Armor ArmorHeavy
Grandmaster Wolf Armor ArmorMedium
Great Master's Glaive Weaponglaive
Greataxe of Half-Orcs WeaponGreataxe
Green Serpent WeaponGlaive
Grovetender Staff WeaponQuarterstaff
Gáe Bulg Weaponspear
Hakurouken Weaponscimitar
Halley's Comet Bow Weaponlongbow
Hallowed Defender Armorshield
Hammer of Torrak Weaponmaul
Hammer of the Lightbringer WeaponWarhammer or Maul
Hana no Tsurugi WeaponGreatsword
Hand Of The Mountain WeaponMaul
Hand of Midas Wondrous item
Harvest Bringer Ring
Hate Bolt Ammunitioncrossbolt
Helion Weaponquarterstaff
Hellnight WeaponBladed Whip
Helm of Marcellus Wondrous itemHelm
Holy Night Weaponglaive
Holy Swords of Eredor
Hummingbird Weaponrapier
Idol of Hedonism WeaponBottle of Wine
Infernal Blade of the Tiefling WeaponLongsword
Infernion Weapongreatsword
Infinity WeaponLongsword
Infinity Quiver Wondrous item
Ioun Gauntlet Wondrous Item
Jigoku No Soko No Ha Weaponokatana (A Katana with a longer blade).
Judgement's Sting Wondrous Item
Katana of the Unseen WeaponKatana
Knightfall WeaponBattle Staff
Lathander's Spark Armorplate
Living Lightning ArmorPlate
Lolth's kiss Armorbreastplate
Longbow of Wood-Elf Lords WeaponLongbow
Longsword of Humanity Weaponlongsword
Luciendar WeaponGreatsword
Majora's Mask Wondrous item
Master Sword Weaponlongsword or shortsword
Masterpiece of the Smiths Weaponcaptain's sword
Maw of the Damned Weapongreataxe
Mercyblade Weapondagger
Mirror of Doom Wondrous Item
Mithral Bear Wondrous Item
Monado Weaponlongsword
Monolith Wondrous Item
Morphing Armor Armorclothes
Necrolight Wondrous ItemCloak
Nethuqualm WeaponGreatsword
Nox Weaponscythe
Oculus Staff Wondrous Itemstaff
Oghma Infinium Wondrous item
Omni Haft WeaponShapeshifter
Omnitrix Wondrous Item
Orb of Chimera Wondrous Item
Orb of Limits Wondrous Item
Orb of Magic Focus Wondrous Item
Orb of Nature Wondrous Item
Pack Alpha's Token Wondrous Itemamulet
Paradox Watch Wondrous Item
Patchwork Dagger Weapondagger
Pendant of Syranita Wondrous Item
Phantom Katana Weaponkatana
Philosophy's Mutation Wondrous Item
Pinewood's Blood Wondrous Itemdruidic focus
Planeshift Swords WeaponShortswords
Plate of More Hall Armorplate
Potion of Animation Potion
Rael's Heart Wondrous Itemarcane focus
Reap and Sow, Etchers of the Ancient Void Weapondagger
Ring of Arminian Wondrous Itemring
Ring of Face Wondrous ItemRing
Ring of Stars Ring
Ring of Summer ring
Ring of the Arch-Magi Wondrous Item
Ring of the Eternal Ice Age Ringany ring
Ring of the Flame Lord Ring
Ring of the Lycanthrope Ring
Riptide (Anaklusmos) WeaponShort Sword
Robe of the Abyss Wondrous Item
Roukanken Weaponkatana
Ruby Rod of Asmodeus Rod
RuneKeeper's Scroll Wondrous ItemScroll
Scale Spear WeaponSpear
Scarf of Knowledge Wondrous item
Scribbled Journal Wondrous ItemSpell Book
Sea Seeker Weaponcutlass
Shadow Dragon Armor Armorlight armor, hide, or scale mail
Shadowcarver ArtifactGreatsword
Shard of Radiance Weapondagger
Shardblade Weaponlongsword
Shatterstar WeaponMorningstar
Shield of the Eternal Guardian shieldheavy shield
Slayer Weapongreatsword
Solar's Blessing Wondrous Itemtalisman
Soul of Darkness Weaponshortsword
Spawning Shard Wondrous Item
Spiritus Weaponquarterstaff/greatscythe
Star Dreamer WeaponDual Great-Scythe
Strummer WeaponMagical Guitar
Summersong Platemail Armorplate
Sun Drop WeaponHandaxe (5e Equipment)
Svalinn Armorshield
Sword Of The Stranger WeaponLongsword
Sword of Annihilation Weaponshortsword
Sword of Bahamut Weaponlongsword
Templar Cross Weaponany sword
The Arcane Compendium Wondrous Item
The Boom Book WeaponSpell Book
The Chain Veil ArmorHelmet
The Cobalt Ward Armorshield
The DM’s Pen Weapondagger
The Desperate Move Vehicle
The Dimensional Blade WeaponLongsword
The Eye of Lucifer Wondrous Item
The Forest Lords Branch WeaponQuarterstaff
The Giants Fury Wondrous ItemGauntlets
The Givers Mask Wondrous Item
The Godhunt Glaive WeaponGlaive
The Hilt of Many Blades Weaponany sword
The Infinite Shadow Wondrous Item
The Oculus WeaponCaptain's sword
The Orb of Leadership Wondrous Item
The Pipes of Fionnghall Musical InstrumentBagpipes
The Quiver of Infinity Wondrous Item
The Red Club Weaponclub
The Ring of Dimensional Rifts Ring
The Spellblade of Fire WeaponGreatsword
The Sworde of the Wynde and Sea Weaponlongsword
The Tyranny of the Evil Armorplate
Thorn Weaponlongsword
Thunderbolt weaponspear
Titanbane WeaponGreatsword
Tome of Moon and Stars Wondrous Itemspell book
Tome of the Roaring Ocean Wondrous item
Tome of the Searing Flame Wondrous item
Tome of the Tearing Gale Wondrous item
Tome of the Unending Expanse Wondrous item
Tome of the Unrelenting Earth Wondrous item
Tome of the Vanguards Guild Wondrous Item
Torms Shield Armorshield
Totuus Wondrous Item
Umber Spear Weaponspear
Voidherald's Mantle Wondrous item
Whisper Blade Weapondagger
Wrath of Dol Arrah Wondrous ItemOrb
Wretched Impaler WeaponSpear
Yin & Yang Weapondual shortswords
Ümkar Weaponwarhammer

Incomplete Artifacts

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A long time ago the hexcrawl in D&D was relatively new to the genre. Early adventures were more or less dungeon hacks and one could argue that for 1E the prepublished adventurers were mostly about dungeon hacks. At the time however there were 2 D&Ds in print (briefly 3) and one of the earlier adventures I got to run back in 1993/1994 was the Isle of Dread. This adventure dated form 1981 IIRC and it was the intro adventure to the expert levels of BECMI (Basic Expert Companion, Master, Immortal). A hexcrawl is more or less a way to describe an out doors based adventure with
The Isle of Dread was also used in abbreviated form for the D&D Next playtest although it was stripped down and very bare bones from its initial offering. 5E is not the best D&D for hexcrawls IMHO due to the healing rate if nothing else as you may only have 1 combat every few days or even week or more. Class design for hexcrawls however is quite decent with several class abilities that are very useful for hexcrawls with spells and classes such as Ranger, Barbarian,Druids, Rogues and Bards in particular having some excellent options. Even fighter and Paladin types could benefit if they have things like the mounted combat feat which is not the best in a dungeon location. Ever wanted to charge a T-Rex in a suit of armor? One does not have to use literal hexes either just a wilderness map. For an example of a hexcrawl perhaps lok at an Isle of Dread inspired adventure that is free.
Monkey Isle
http://www.basicfantasy.org/downloads.html
Of course one can always go and buy The Isle of Dread PDF from your favorite torrent site. A recent addition I would recommend as a template for hex crawls is part one and two of the Kingmaker AP path by Paizo for the Pathfinder RPG. The Stolen Land and Rivers Run Red are excellent examples of a hexcrawl.
http://paizo.com/search?q=Kingmaker&what=all&includeUnrated=true&includeUnavailable=true
Part One of the Night Below-The Evils of Haranshire from 2E is another great example of an outdoor themed adventure. The Savage Tide AP (Dungeon Magazine) in the dying days of 3.5 also had a return to the Isle of Dread with a colony being founded there.
Now the game has moved on from 1981 in particular the rules surrounding healing (1d3 or so per day) and the rate you level up. The expectation of 6-8 encounters, xp per adventuring day also do not help. Long story short 5E is not particularly good at hex crawls RAW. This is also compounded by the fact D&D has also never really been good at awarding xp for non combat stuff as with 1E and BECMI you got xp for killing stuff and loot while 2E had non combat related rewards it was more an art form than a science. Pages 242-244 in the DMG have rules on exploration. The 5E DMG also provides a massive 2 paragraphs on non combat xp on page 261. At least in 1E and BECMI the xp for gold rule rewarded the exploration pillar by default. To run a good hex crawl in 5E I think you have to do one of two things.
1. Throw drastically harder encounters at the PCs. A T rex might be a fine encounter for level 3 or 4 PCs. Expect lots of nova strikes in this scenario.
2. Use one of the variant rules for slower healing. I would recommend the gritty realism option on page 267 of the DMG. This more or less turns short rests into daily healing and long rests into a weekly resource. This means you get 6-8 encounters per week instead of per day. I would probably reduce the number of encounters and make them a bit tougher.
One thing that the DMG doesn't mention is you can mix and match the fast and slow healing rules. Basically have the fast healing rules apply in safe areas (towns, points of light etc) while in the great unknown and/or harsh terrain the slow healing rate applies. Treking through a fantasy equivalent of the Arctic/Sahara/Amazon should not be easy. Gives the PCs incentive to return to civilization on occasion and/or to establish towns and safe areas perhaps by roleplaying.
Now this covers the mechanics of a hexcrawl for 5E. The following is just IMHO and is from my own personal experiences as a player and DM over the last 23 odd years.
1. Wandering monsters. Use them. Roll 2-3 times a day with a 10-20% chance of an encounter using critters appropriate to the terrain. Note not all encounters on said table have to be combat related.
2. Give exp for things that are not combat related. The Pathfinder Kingmaker AP introduces this via xp awarded per hex explored. 5E is a bit vague in this way but the principle remains the same. I would award xp equal to CR 1/8th at level 1 or 25 xp per hex per level of the PC. This means a 4 person party could level up by exploring 48 hexes with out actually having a combat. Even 50xp per hex/per level could be used if you have a smaller map or want to level PCs up faster. If no combat takes place perhaps give out xp for a very easy encounter could also be done.
3. Tie the exploration to your campaign world. Netherise ruins in the Forgotten realms along with Netherise artefacts recovered for example can set the tone. I use Thyatian ruins myself as Thyatic is from the Mystrara campaign setting and it is basically a fantasy Rome. Perhaps NPC are willing to buy or swap magic items for artefacts recovered. Ancient coins an also be worth more as collectors items to the right people than what the face value might indicate. Treat them as gems in terms of value.
4. Side Quests. Partly tied to 3 the Kingmaker AP did an excellent job of this. Most of these involve monster parts, antiquities or spell components. For example perhaps a chef might be willing to pay 1000gp for a Rocs egg to make an Omelet. Inspiration from video games such as Knights of the Old Republic and the new Tomb Raider games are excellent to mine.
5. Scatter a variety of things for the PCs to find and interact with. Economic resources (veins of gold/silver/amethyst), rare plants, interesting land marks (giant trees, chasms, mountains), ruins, dungeons etc can all dot the landscape. IN forest Druid groves, fey circles and over grown ruins are all good.
6. Have keyed locations where important stuff happens. Perhaps the Tomb of Horrors is in that strange shaped hill on the horizon. If you have several adventures of similar level available one can scatter them around and what one the PCs play for a session depends on what one they find.
7. Not everywhere needs to be a complete mystery. For example People have known about Egypt for centuries but it was not until the 19th and 20th century various sites in Egypt were rediscovered. Lost colonies, ruins, or scattered tribes may all be known about in general its up to the PCs to discover the specifics. AMyeb the PCs are doing the fantasy equivilent of Lewis and Clark, Cortez or one of the Spanish Florida or Amazonian expeditions (hint large death tolls).
8. Not all encounters have to be fair, winnable or reasonable. Perhaps the PCs encounter an ancient Green Dragon at level 4. A DC 15 persuasion check should be able to convince the Dragon to let them live for 25% of the parties loot. Said Dragon can be a recurring villain shaking them down at various points over the next few levels. Perhaps the Dragon was only a random encounter, run with it. Death should be a possibility of the PCs are stupid. Generally give them a way out such as tribute or perhaps a perform check from a Bard assuming the Dragon is a music fan (why not?). Reward PCs for being clever.
9. Tie various things together if you are winging it. That random encounter Dragon that keeps shaking the PCs down perhaps its lairing in an empty cave you have put on the map. Perhaps another location site such as a dungeon or barrow has a dragon slaying sword. NPC number 1 can give you the location in return for an ancient Netherise statue of some kind. NPC number 2 who the PCs have already met can give them the name of the NPC 1.
10. Avoid a mega plot or overarching save the world storyline. Maybe one does exist but have it in the back ground. If the PCs want to get creative such as establishing a domain, running the mine from LMoP, or settling down in their new lands let them. Perhaps that ruined castle they have cleared out can be refurbished at half the price of a new one. Those Dwarves the PCs helped out may be willing to do the work at a discount etc.