Page 261 of the 5e DMG. Noncombat Encounters. You decide whether to award experience to characters for overcoming challenges outside combat. If the adventurers complete a tense negotiation with a baron, forge a trade agreement with a clan of surly dwarves, or successfully navigate the Chasm of Doom, you might decide they deserve an XP reward. Jan 06, 2015 How Many Licks to Get to the Center of the 5E Lollipop. That's right in line with the pacing suggested on 'Level Advancement Without XP' on page 261. It will take.
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Artifacts, Featured and Quality
5e Dmg Page 261 Articles
These artifacts have been vetted through the Featured Articles or Quality Articles process and are suitable for any normal campaign.
Artifact | Type | Subtype |
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Artifacts
Artifact | Type | Subtype |
---|---|---|
117 | Armor | plate |
Adamantine Dragon | Wondrous Item | |
Adaption | Wondrous item | |
Aerondight | Weapon | Longsword |
Ainkurn Sword | Weapon | longsword |
Alondite & Ragnell | Weapon | greatsword |
Amulet of Entomancy | Wondrous Item | necklace |
Amulet of Never-ending Radiance | Wondrous item | |
Amulet of Storms | Wondrous Item | Amulet |
Ao’s Heart | Wondrous Item | Orb |
Apocalypse | Weapon | morningstar |
Archmagus Manipulators | Wondrous Item | gauntlets |
Argus Amulet | Wondrous Item | necklace |
Armor of Nessus | Armor | plate |
Armor of Thrynn | Armor | Full Plate |
Armor of the Anti-Mage | Armor | heavy |
Ashak-Tal, the Crown of Undeath | Wondrous item | |
Atherial Blade | Weapon | any sword |
Baalphegor's Black Band | Ring | |
Baba Yaga's Mortar and Pestle | Wondrous Item | |
Bagpipes of Piarais | Weapon | bagpipes |
Banner of the Barrows | Wondrous Item | |
Battle Helmet of the Battle-Ox King, Variant | Wondrous Item | |
Belmont Whip | Weapon | Whip |
Blade of Io | Weapon | Longsword |
Blade of Mortals | Weapon | Arming Sword (5e Equipment) |
Blade of R'lyeh | Weapon | rapier |
Blade of the Moon | weapon | longsword |
Blade of the Void Walker | Weapon | shortsword |
Blades of the Samurai | Weapon | katana and shortsword |
Blair | Wondrous Item | Pendant |
Blessing of the Hunt | Weapon | longbow |
Bloodfall | ||
Bloodspear | Weapon | Spear |
Book of Exalted Deeds | ||
Book of Secrets | Wondrous Item | |
Bow of Balance | Bow | Shortbow |
Bracer of the Holy Pact | Artifact | Bracer |
BrennenYn | Weapon | longbow |
Cadmus | Weapon | Dagger |
Canon of Netrous | Weapon | carry canon |
Cataclysm | Ring | |
Champion's Lance | Weapon | lance |
Clarent | Weapon | longsword |
Clerici Clypeus | Armor | shield |
Cloak of Destiny | Wondrous Item | |
Cloak of Kewil | Wondrous Item | |
Cloak of the Gentle Breeze | Wondrous Item | cloak |
Cloak of the Witch Queen | Wondrous Item | |
Coffin of True Resurrection | Wondrous Item | Coffin |
Coin of Erbin | Wondrous Item | Ring |
Crown of Zorin | Wondrous Item | |
Crystal of Rage | Wondrous Item | Arcane Focus |
Cypherion | Dual Longswords | |
Dagger of High-Elven Lords | Weapon | Dagger |
Dark-Spider | Armor | Chitin Armor |
Dawnbringer of the Aasimar | Weapon | longsword |
Dawnlance | Ammunition | arrow |
Death's Whisper, Quiet in the Howling Void | Weapon | longbow |
Dec's Benevolence | Weapon | |
Divine Beast Vah Medoh | Vehicle | |
Divine Carapace | Armor | Chain Mail |
Divine Falchion | Weapon | longsword |
Diviner | Wondrous Item | |
Donnonodrion's Glove | Wondrous Item | |
Draco Callidus | Weapon | greataxe |
Draconomicon | Wondrous Item | Book |
Dragon Boots | Wondrous Item | Boots |
Dragon Claws | Wondrous Item | Gauntlet |
Dragon Fang | Weapon | Longsword |
Dragon Helm | Wondrous Item | Helmet |
Dragon Kusarigama | Weapon | kusarigama |
Dragon Mantle | Wondrous Item | Cloak |
Dragon Riders Bond | Weapon | longsword |
Dragon Scales | Armor | Scale Mail |
Dragonborn Hammer | Weapon | warhammer |
Dragonslayer, Variant | Weapon | Slabsword |
Dragonslayer | Weapon | Greatsword |
Dread Plate | Armor | plate |
Duel Pistols | Weapon | flintlock pistol |
Duplicate Amulet | Wondrous Item | Necklace |
END | Weapon | scimitar |
Eisenbrand | Weapon | Longsword |
Equalleum | Vehicle | |
Eternal Mind Blade | Weapon | Sword |
Faust | Wondrous Item | Glove |
Feuer and Sturm | Weapon | shortswords |
Fey Flute | Wondrous Item | flute |
FoeRazer | Weapon | Short sword |
Frostspeaker | Weapon | arc scythe |
Gae Bolg | Weapon | spear |
Gauntlet of the Prodigal Explorer | Wondrous item | |
Giant Knight's Ring | Ring | |
Gilt Ruin | Weapon | longsword |
Gladius Ignis | Weapon | Katana (5e Equipment) |
Glove of Eldritch Division | Wondrous Item | Clothing |
Glove of the Arch-Magi | Wondrous Item | |
Goggles of Cute | Armor | Goggles |
Goldenor, Vanquisher of Kings | Weapon | Greatsword |
Gorehowl | Weapon | battleaxe or greataxe |
Grand King Armor | Armor | plate |
Grand Mistake | Wondrous Item | |
Grandmaster Bear Armor | Armor | Heavy |
Grandmaster Wolf Armor | Armor | Medium |
Great Master's Glaive | Weapon | glaive |
Greataxe of Half-Orcs | Weapon | Greataxe |
Green Serpent | Weapon | Glaive |
Grovetender Staff | Weapon | Quarterstaff |
Gáe Bulg | Weapon | spear |
Hakurouken | Weapon | scimitar |
Halley's Comet Bow | Weapon | longbow |
Hallowed Defender | Armor | shield |
Hammer of Torrak | Weapon | maul |
Hammer of the Lightbringer | Weapon | Warhammer or Maul |
Hana no Tsurugi | Weapon | Greatsword |
Hand Of The Mountain | Weapon | Maul |
Hand of Midas | Wondrous item | |
Harvest Bringer | Ring | |
Hate Bolt | Ammunition | crossbolt |
Helion | Weapon | quarterstaff |
Hellnight | Weapon | Bladed Whip |
Helm of Marcellus | Wondrous item | Helm |
Holy Night | Weapon | glaive |
Holy Swords of Eredor | ||
Hummingbird | Weapon | rapier |
Idol of Hedonism | Weapon | Bottle of Wine |
Infernal Blade of the Tiefling | Weapon | Longsword |
Infernion | Weapon | greatsword |
Infinity | Weapon | Longsword |
Infinity Quiver | Wondrous item | |
Ioun Gauntlet | Wondrous Item | |
Jigoku No Soko No Ha | Weapon | okatana (A Katana with a longer blade). |
Judgement's Sting | Wondrous Item | |
Katana of the Unseen | Weapon | Katana |
Knightfall | Weapon | Battle Staff |
Lathander's Spark | Armor | plate |
Living Lightning | Armor | Plate |
Lolth's kiss | Armor | breastplate |
Longbow of Wood-Elf Lords | Weapon | Longbow |
Longsword of Humanity | Weapon | longsword |
Luciendar | Weapon | Greatsword |
Majora's Mask | Wondrous item | |
Master Sword | Weapon | longsword or shortsword |
Masterpiece of the Smiths | Weapon | captain's sword |
Maw of the Damned | Weapon | greataxe |
Mercyblade | Weapon | dagger |
Mirror of Doom | Wondrous Item | |
Mithral Bear | Wondrous Item | |
Monado | Weapon | longsword |
Monolith | Wondrous Item | |
Morphing Armor | Armor | clothes |
Necrolight | Wondrous Item | Cloak |
Nethuqualm | Weapon | Greatsword |
Nox | Weapon | scythe |
Oculus Staff | Wondrous Item | staff |
Oghma Infinium | Wondrous item | |
Omni Haft | Weapon | Shapeshifter |
Omnitrix | Wondrous Item | |
Orb of Chimera | Wondrous Item | |
Orb of Limits | Wondrous Item | |
Orb of Magic Focus | Wondrous Item | |
Orb of Nature | Wondrous Item | |
Pack Alpha's Token | Wondrous Item | amulet |
Paradox Watch | Wondrous Item | |
Patchwork Dagger | Weapon | dagger |
Pendant of Syranita | Wondrous Item | |
Phantom Katana | Weapon | katana |
Philosophy's Mutation | Wondrous Item | |
Pinewood's Blood | Wondrous Item | druidic focus |
Planeshift Swords | Weapon | Shortswords |
Plate of More Hall | Armor | plate |
Potion of Animation | Potion | |
Rael's Heart | Wondrous Item | arcane focus |
Reap and Sow, Etchers of the Ancient Void | Weapon | dagger |
Ring of Arminian | Wondrous Item | ring |
Ring of Face | Wondrous Item | Ring |
Ring of Stars | Ring | |
Ring of Summer | ring | |
Ring of the Arch-Magi | Wondrous Item | |
Ring of the Eternal Ice Age | Ring | any ring |
Ring of the Flame Lord | Ring | |
Ring of the Lycanthrope | Ring | |
Riptide (Anaklusmos) | Weapon | Short Sword |
Robe of the Abyss | Wondrous Item | |
Roukanken | Weapon | katana |
Ruby Rod of Asmodeus | Rod | |
RuneKeeper's Scroll | Wondrous Item | Scroll |
Scale Spear | Weapon | Spear |
Scarf of Knowledge | Wondrous item | |
Scribbled Journal | Wondrous Item | Spell Book |
Sea Seeker | Weapon | cutlass |
Shadow Dragon Armor | Armor | light armor, hide, or scale mail |
Shadowcarver | Artifact | Greatsword |
Shard of Radiance | Weapon | dagger |
Shardblade | Weapon | longsword |
Shatterstar | Weapon | Morningstar |
Shield of the Eternal Guardian | shield | heavy shield |
Slayer | Weapon | greatsword |
Solar's Blessing | Wondrous Item | talisman |
Soul of Darkness | Weapon | shortsword |
Spawning Shard | Wondrous Item | |
Spiritus | Weapon | quarterstaff/greatscythe |
Star Dreamer | Weapon | Dual Great-Scythe |
Strummer | Weapon | Magical Guitar |
Summersong Platemail | Armor | plate |
Sun Drop | Weapon | Handaxe (5e Equipment) |
Svalinn | Armor | shield |
Sword Of The Stranger | Weapon | Longsword |
Sword of Annihilation | Weapon | shortsword |
Sword of Bahamut | Weapon | longsword |
Templar Cross | Weapon | any sword |
The Arcane Compendium | Wondrous Item | |
The Boom Book | Weapon | Spell Book |
The Chain Veil | Armor | Helmet |
The Cobalt Ward | Armor | shield |
The DM’s Pen | Weapon | dagger |
The Desperate Move | Vehicle | |
The Dimensional Blade | Weapon | Longsword |
The Eye of Lucifer | Wondrous Item | |
The Forest Lords Branch | Weapon | Quarterstaff |
The Giants Fury | Wondrous Item | Gauntlets |
The Givers Mask | Wondrous Item | |
The Godhunt Glaive | Weapon | Glaive |
The Hilt of Many Blades | Weapon | any sword |
The Infinite Shadow | Wondrous Item | |
The Oculus | Weapon | Captain's sword |
The Orb of Leadership | Wondrous Item | |
The Pipes of Fionnghall | Musical Instrument | Bagpipes |
The Quiver of Infinity | Wondrous Item | |
The Red Club | Weapon | club |
The Ring of Dimensional Rifts | Ring | |
The Spellblade of Fire | Weapon | Greatsword |
The Sworde of the Wynde and Sea | Weapon | longsword |
The Tyranny of the Evil | Armor | plate |
Thorn | Weapon | longsword |
Thunderbolt | weapon | spear |
Titanbane | Weapon | Greatsword |
Tome of Moon and Stars | Wondrous Item | spell book |
Tome of the Roaring Ocean | Wondrous item | |
Tome of the Searing Flame | Wondrous item | |
Tome of the Tearing Gale | Wondrous item | |
Tome of the Unending Expanse | Wondrous item | |
Tome of the Unrelenting Earth | Wondrous item | |
Tome of the Vanguards Guild | Wondrous Item | |
Torms Shield | Armor | shield |
Totuus | Wondrous Item | |
Umber Spear | Weapon | spear |
Voidherald's Mantle | Wondrous item | |
Whisper Blade | Weapon | dagger |
Wrath of Dol Arrah | Wondrous Item | Orb |
Wretched Impaler | Weapon | Spear |
Yin & Yang | Weapon | dual shortswords |
Ümkar | Weapon | warhammer |
Incomplete Artifacts
Pages with one or more improving, reviewing, or removing templates present. Please help work on the problem presented on the template.
5e Dmg Page 261 Art Images
5e Dmg Page 261 Art Book
The Isle of Dread was also used in abbreviated form for the D&D Next playtest although it was stripped down and very bare bones from its initial offering. 5E is not the best D&D for hexcrawls IMHO due to the healing rate if nothing else as you may only have 1 combat every few days or even week or more. Class design for hexcrawls however is quite decent with several class abilities that are very useful for hexcrawls with spells and classes such as Ranger, Barbarian,Druids, Rogues and Bards in particular having some excellent options. Even fighter and Paladin types could benefit if they have things like the mounted combat feat which is not the best in a dungeon location. Ever wanted to charge a T-Rex in a suit of armor? One does not have to use literal hexes either just a wilderness map. For an example of a hexcrawl perhaps lok at an Isle of Dread inspired adventure that is free.
Monkey Isle
http://www.basicfantasy.org/downloads.html
Of course one can always go and buy The Isle of Dread PDF from your favorite torrent site. A recent addition I would recommend as a template for hex crawls is part one and two of the Kingmaker AP path by Paizo for the Pathfinder RPG. The Stolen Land and Rivers Run Red are excellent examples of a hexcrawl.
http://paizo.com/search?q=Kingmaker&what=all&includeUnrated=true&includeUnavailable=true
Part One of the Night Below-The Evils of Haranshire from 2E is another great example of an outdoor themed adventure. The Savage Tide AP (Dungeon Magazine) in the dying days of 3.5 also had a return to the Isle of Dread with a colony being founded there.
Now the game has moved on from 1981 in particular the rules surrounding healing (1d3 or so per day) and the rate you level up. The expectation of 6-8 encounters, xp per adventuring day also do not help. Long story short 5E is not particularly good at hex crawls RAW. This is also compounded by the fact D&D has also never really been good at awarding xp for non combat stuff as with 1E and BECMI you got xp for killing stuff and loot while 2E had non combat related rewards it was more an art form than a science. Pages 242-244 in the DMG have rules on exploration. The 5E DMG also provides a massive 2 paragraphs on non combat xp on page 261. At least in 1E and BECMI the xp for gold rule rewarded the exploration pillar by default. To run a good hex crawl in 5E I think you have to do one of two things.
1. Throw drastically harder encounters at the PCs. A T rex might be a fine encounter for level 3 or 4 PCs. Expect lots of nova strikes in this scenario.
2. Use one of the variant rules for slower healing. I would recommend the gritty realism option on page 267 of the DMG. This more or less turns short rests into daily healing and long rests into a weekly resource. This means you get 6-8 encounters per week instead of per day. I would probably reduce the number of encounters and make them a bit tougher.
One thing that the DMG doesn't mention is you can mix and match the fast and slow healing rules. Basically have the fast healing rules apply in safe areas (towns, points of light etc) while in the great unknown and/or harsh terrain the slow healing rate applies. Treking through a fantasy equivalent of the Arctic/Sahara/Amazon should not be easy. Gives the PCs incentive to return to civilization on occasion and/or to establish towns and safe areas perhaps by roleplaying.
Now this covers the mechanics of a hexcrawl for 5E. The following is just IMHO and is from my own personal experiences as a player and DM over the last 23 odd years.
1. Wandering monsters. Use them. Roll 2-3 times a day with a 10-20% chance of an encounter using critters appropriate to the terrain. Note not all encounters on said table have to be combat related.
2. Give exp for things that are not combat related. The Pathfinder Kingmaker AP introduces this via xp awarded per hex explored. 5E is a bit vague in this way but the principle remains the same. I would award xp equal to CR 1/8th at level 1 or 25 xp per hex per level of the PC. This means a 4 person party could level up by exploring 48 hexes with out actually having a combat. Even 50xp per hex/per level could be used if you have a smaller map or want to level PCs up faster. If no combat takes place perhaps give out xp for a very easy encounter could also be done.
3. Tie the exploration to your campaign world. Netherise ruins in the Forgotten realms along with Netherise artefacts recovered for example can set the tone. I use Thyatian ruins myself as Thyatic is from the Mystrara campaign setting and it is basically a fantasy Rome. Perhaps NPC are willing to buy or swap magic items for artefacts recovered. Ancient coins an also be worth more as collectors items to the right people than what the face value might indicate. Treat them as gems in terms of value.
4. Side Quests. Partly tied to 3 the Kingmaker AP did an excellent job of this. Most of these involve monster parts, antiquities or spell components. For example perhaps a chef might be willing to pay 1000gp for a Rocs egg to make an Omelet. Inspiration from video games such as Knights of the Old Republic and the new Tomb Raider games are excellent to mine.
5. Scatter a variety of things for the PCs to find and interact with. Economic resources (veins of gold/silver/amethyst), rare plants, interesting land marks (giant trees, chasms, mountains), ruins, dungeons etc can all dot the landscape. IN forest Druid groves, fey circles and over grown ruins are all good.
6. Have keyed locations where important stuff happens. Perhaps the Tomb of Horrors is in that strange shaped hill on the horizon. If you have several adventures of similar level available one can scatter them around and what one the PCs play for a session depends on what one they find.
7. Not everywhere needs to be a complete mystery. For example People have known about Egypt for centuries but it was not until the 19th and 20th century various sites in Egypt were rediscovered. Lost colonies, ruins, or scattered tribes may all be known about in general its up to the PCs to discover the specifics. AMyeb the PCs are doing the fantasy equivilent of Lewis and Clark, Cortez or one of the Spanish Florida or Amazonian expeditions (hint large death tolls).
8. Not all encounters have to be fair, winnable or reasonable. Perhaps the PCs encounter an ancient Green Dragon at level 4. A DC 15 persuasion check should be able to convince the Dragon to let them live for 25% of the parties loot. Said Dragon can be a recurring villain shaking them down at various points over the next few levels. Perhaps the Dragon was only a random encounter, run with it. Death should be a possibility of the PCs are stupid. Generally give them a way out such as tribute or perhaps a perform check from a Bard assuming the Dragon is a music fan (why not?). Reward PCs for being clever.
9. Tie various things together if you are winging it. That random encounter Dragon that keeps shaking the PCs down perhaps its lairing in an empty cave you have put on the map. Perhaps another location site such as a dungeon or barrow has a dragon slaying sword. NPC number 1 can give you the location in return for an ancient Netherise statue of some kind. NPC number 2 who the PCs have already met can give them the name of the NPC 1.
10. Avoid a mega plot or overarching save the world storyline. Maybe one does exist but have it in the back ground. If the PCs want to get creative such as establishing a domain, running the mine from LMoP, or settling down in their new lands let them. Perhaps that ruined castle they have cleared out can be refurbished at half the price of a new one. Those Dwarves the PCs helped out may be willing to do the work at a discount etc.