Range Dmg Vs Pierce Maplestoy 2

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% Damage and % Att??

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Oct 29, 2018  Browse the official forums and chat with other MapleStory 2 players here. Using damage comparisons and other examples, to help me make sense of all this? Cause here's my dilemma right now. Also that bosses have more resistance toward P./M. Pierce than they do Normal Pierce. Ive tested doing runs on a weapon with pierce and a weapon with. MapleStory Screens, Videos and Forum. Total damage vs atk and boss damage. Zibilicious Level 156 Scania Mercedes 4. I cubed my 2ndary and gave me 9% total damage, that boosts my range by around 8k (im weak) and then i cubed and got 9% atk which only boosts my range by 3k. I always thought%atk is better because thats what everyone says. A common misconception in MapleStory is that the maximum damage range is 2m2m. While this is the maximum displayed damage range, there is no bound on the actual damage range. The creation of this tool was motivated by this fact, and is intended to allow funded players to monitor the effects of their upgrades after 2m2m range.

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edited August 2017 in General Chat

Range Dmg Vs Pierce Maplestory 2 Pc

Range dmg vs pierce maplestory 2 download
What are the differences between % Damage and % Att? Which one is better to have?

Comments

Range Dmg Vs Pierce Maplestory 2017

  • In Reboot...%ATT is vastly superior to %Damage...I think %Damage is just overall bad though...It doesn't provide much benefit.
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    In Reboot...%ATT is vastly superior to %Damage...I think %Damage is just overall bad though...It doesn't provide much benefit.

    Why is that?
  • In Reboot...%ATT is vastly superior to %Damage...I think %Damage is just overall bad though...It doesn't provide much benefit.

    Why is that?

    I think because %attack goes into your range...while %Damage is like...also into your range but only to a certain extent...I know in Reboto its cuz of the passive which gives you 100% damage by default...
  • Depends on your class, but overall Att % will always be better. Skills that use % of your damage like shadow partner seem to gain benefit of the dmg % but att% will still be better regardless. bonus dmg/ dmg % also hits a diminishing return cap, % att and final dmg will be superior.
    different formula to put it simpler
    att is multiplicative
    dmg is additive
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    In Reboot...%ATT is vastly superior to %Damage...I think %Damage is just overall bad though...It doesn't provide much benefit.

    Why is that?

    I think because %attack goes into your range...while %Damage is like...also into your range but only to a certain extent...I know in Reboto its cuz of the passive which gives you 100% damage by default...

    Oo ok I see
    Depends on your class, but overall Att % will always be better. Skills that use % of your damage like shadow partner seem to gain benefit of the dmg % but att% will still be better regardless. bonus dmg/ dmg % also hits a diminishing return cap, % att and final dmg will be superior.
    different formula to put it simpler
    att is multiplicative
    dmg is additive

    So does that mean kanna and demon avengar link skill are bad??
  • In Reboot...%ATT is vastly superior to %Damage...I think %Damage is just overall bad though...It doesn't provide much benefit.

    Why is that?

    I think because %attack goes into your range...while %Damage is like...also into your range but only to a certain extent...I know in Reboto its cuz of the passive which gives you 100% damage by default...

    Oo ok I see
    Depends on your class, but overall Att % will always be better. Skills that use % of your damage like shadow partner seem to gain benefit of the dmg % but att% will still be better regardless. bonus dmg/ dmg % also hits a diminishing return cap, % att and final dmg will be superior.
    different formula to put it simpler
    att is multiplicative
    dmg is additive

    So does that mean kanna and demon avengar link skill are bad??

    Not if you have % att on your potentials
  • Reactions: 1,555
    Member, Private Tester
    In Reboot...%ATT is vastly superior to %Damage...I think %Damage is just overall bad though...It doesn't provide much benefit.

    Why is that?

    I think because %attack goes into your range...while %Damage is like...also into your range but only to a certain extent...I know in Reboto its cuz of the passive which gives you 100% damage by default...

    Oo ok I see
    Depends on your class, but overall Att % will always be better. Skills that use % of your damage like shadow partner seem to gain benefit of the dmg % but att% will still be better regardless. bonus dmg/ dmg % also hits a diminishing return cap, % att and final dmg will be superior.
    different formula to put it simpler
    att is multiplicative
    dmg is additive

    So does that mean kanna and demon avengar link skill are bad??

    Not if you have % att on your potentials

    But those links are % damage
  • the links are a bit different because they show up in your range. % total damage/damage from potential doesnt. % att still works with the numbers off the link skills but it also works with all the % att/ att stats in your equips. % damage is added after the final result of the formula.
    If I'm correct the kanna and DA links are a flat boost. They add 25% of your total range, to your range.
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    the links are a bit different because they show up in your range. % total damage/damage from potential doesnt. % att still works with the numbers off the link skills but it also works with all the % att/ att stats in your equips. % damage is added after the final result of the formula.
    If I'm correct the kanna and DA links are a flat boost. They add 25% of your total range, to your range.

    Oh ok, I guess it should be named % att but its called % damage in description of the link ty!
  • the links are a bit different because they show up in your range. % total damage/damage from potential doesnt. % att still works with the numbers off the link skills but it also works with all the % att/ att stats in your equips. % damage is added after the final result of the formula.
    If I'm correct the kanna and DA links are a flat boost. They add 25% of your total range, to your range.

    Oh ok, I guess it should be named % att but its called % damage in description of the link ty!

    it's named properly, if it were % att it'd multiply your total range by 25%, but since it just adds 25% of your range into your range, it's proper.
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    They're both additive on top of themselves and multiplicative with each other. Without any of either, adding say, 12% attack is the about the same as adding 12% damage, though % damage is applied after % attack, and % attack is applied to your attack and rounded down, so % attack could be slightly worse.
    The reason % att is better is because it's much rarer. Many skills give a character % damage, including many passives, buffs, link skills, and all the Reinforce hyper skills for attack, which just give % damage for that particular skill. You're less likely to have as large amounts of % attack as % damage, so the boost from adding % attack is much greater than adding the same amount of % damage (since potentials for both are generally the same value).
    Additionally, % boss damage is the same as % damage, except that it only works on bosses, so they're additive together as well, so if you have quite a lot of boss damage, which is very possible considering boss damage potentials and set effects usually comes in 20%, 30%, 35%, and 40% flavors, on bosses, the impact a measly 12% or 13% damage at best would add is very small.
    So the two biggest factors at play are the scarcity of % attack sources vs % damage sources, plus the large quantities of % boss damage available, which stack additively on top of % damage.
  • Reactions: 1,555
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    the links are a bit different because they show up in your range. % total damage/damage from potential doesnt. % att still works with the numbers off the link skills but it also works with all the % att/ att stats in your equips. % damage is added after the final result of the formula.
    If I'm correct the kanna and DA links are a flat boost. They add 25% of your total range, to your range.

    Oh ok, I guess it should be named % att but its called % damage in description of the link ty!

    it's named properly, if it were % att it'd multiply your total range by 25%, but since it just adds 25% of your range into your range, it's proper.

    what??, i'm confused again lol so % damage link skill is still better than % damage right?
    They're both additive on top of themselves and multiplicative with each other. Without any of either, adding say, 12% attack is the about the same as adding 12% damage, though % damage is applied after % attack, and % attack is applied to your attack and rounded down, so % attack could be slightly worse.
    The reason % att is better is because it's much rarer. Many skills give a character % damage, including many passives, buffs, link skills, and all the Reinforce hyper skills for attack, which just give % damage for that particular skill. You're less likely to have as large amounts of % attack as % damage, so the boost from adding % attack is much greater than adding the same amount of % damage (since potentials for both are generally the same value).
    Additionally, % boss damage is the same as % damage, except that it only works on bosses, so they're additive together as well, so if you have quite a lot of boss damage, which is very possible considering boss damage potentials and set effects usually comes in 20%, 30%, 35%, and 40% flavors, on bosses, the impact a measly 12% or 13% damage at best would add is very small.
    So the two biggest factors at play are the scarcity of % attack sources vs % damage sources, plus the large quantities of % boss damage available, which stack additively on top of % damage.

    Ok I see, I will aim for % att then
  • Yes, % damage link skills are better than the % damage potentials
    % damage potentials only affects your damage per lines, link skills affect your base range, overall att is best choice
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    Yes, % damage link skills are better than the % damage potentials
    % damage potentials only affects your damage per lines, link skills affect your base range, overall att is best choice

    Ok got it, ty
  • Part of the damage formula is as follow ... * [attack * (1 + %attack) / 100] * [1 + %damage + %boss damage] * ...
    %damage on weapon/secondary weapon/emblem is bad because it is additive with %boss damage, and %boss damage potential come in 20/30/35/40% potential while %damage only come in 3/6/9/12% potential.
    %attack is better than %damage because majority of the skills and hyper add %damage, so %damage is already suffering from diminishing return, especially on Reboot where their beginner passive give a truckload of %damage.
    Yes, % damage link skills are better than the % damage potentials
    % damage potentials only affects your damage per lines, link skills affect your base range, overall att is best choice
    %damage from link skill does the same thing as %damage from weapon/secondary/emblem potential.
  • Part of the damage formula is as follow ... * [attack * (1 + %attack) / 100] * [1 + %damage + %boss damage] * ...
    %damage on weapon/secondary weapon/emblem is bad because it is additive with %boss damage, and %boss damage potential come in 20/30/35/40% potential while %damage only come in 3/6/9/12% potential.
    %attack is better than %damage because majority of the skills and hyper add %damage, so %damage is already suffering from diminishing return, especially on Reboot where their beginner passive give a truckload of %damage.
    Yes, % damage link skills are better than the % damage potentials
    % damage potentials only affects your damage per lines, link skills affect your base range, overall att is best choice
    %damage from link skill does the same thing as %damage from weapon/secondary/emblem potential.

    No, it's no bad, just because you play reboot doesn't mean %boss is useless, there's still a formula, and unless you are a person who likes to train all the time, %boss will be better at some point, only focusing in %attack won't make you that strong, you still need some %boss.
    Remember that %attack is good, but for someone who doesn't have much ATTACK it won't increase as much damage as %boss, or like this guy in the video who have a lot of %attack so it's better to have boss lines : he have so much %attack that %boss is actually more viable in terms of damag, so he have that much.
    Also link skills are really usefull cause they don't occupy the potential lines, they might be %dmg, but they still are very usefull and strong.
  • the links are a bit different because they show up in your range. % total damage/damage from potential doesnt. % att still works with the numbers off the link skills but it also works with all the % att/ att stats in your equips. % damage is added after the final result of the formula.
    If I'm correct the kanna and DA links are a flat boost. They add 25% of your total range, to your range.

    so then unless u have potential? those two things are a waste to have entirely correct? i mean why is there atk% and dam%? why cant it just be one thing to do for skills, passives, linkskills, ect? and benefits the range ? seems like a broken system now. ._. because i still dont know which is better to get for higher damage and good range? in potential that is.
  • https://www.reddit.com/r/Maplestory/comments/45g9b0/attack_vs_damage/
    https://www.reddit.com/r/Maplestory/comments/3x7pn4/whats_the_difference_between_att_and_damage_on/
  • No, it's no bad, just because you play reboot doesn't mean %boss is useless, there's still a formula, and unless you are a person who likes to train all the time, %boss will be better at some point, only focusing in %attack won't make you that strong, you still need some %boss.
    You misunderstood, I never said %boss damage was bad or imply it was useless, going for %damage on weapon/secondary/emblem potential is a waste when you can get %boss damage which is 2/3x more efficient to dps than %damage.
    so then unless u have potential? those two things are a waste to have entirely correct?
    Demon Avenger and Kanna link skill are the best link skill to have because %att link skill doesn't exist.
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Attack range required for bosses

edited June 2018 in General Chat
Well, I want to go and try a few bosses but I'm not sure if my attack range is good enough. I'm kinda new to bossing, and haven't really tried much before.
Can someone please tell me the estimate attack range required for these bosses :
Chaos Pink Bean
Normal pink bean
Chaos Horntail
Normal horntail
Arkarium
Von leon
Magnus

Comments

  • 1m-2m for Chais Pink bean. Magnes Normal can be done with like 700k+. Chaos Horntail can be done with 500k range, but it takes some time. Arkarium normal is about 500k+.
  • https://www.reddit.com/r/Maplestory/comments/5hknqw/required_range_for_reboot_bosses/db0wgnp/
    Understand that with reboot you need double the range than regular so this list is accurate to an extent.
  • Well, I want to go and try a few bosses but I'm not sure if my attack range is good enough. I'm kinda new to bossing, and haven't really tried much before.
    Can someone please tell me the estimate attack range required for these bosses :
    Chaos Pink Bean
    Normal pink bean
    Chaos Horntail
    Normal horntail
    Arkarium
    Von leon
    Magnus

    Chaos Pink Bean - normal servers : about 2mil+ solo, maybe 1.5 party. Itll take about 2mil+party in reboot and +++ solo
    Normal pink bean - normal: 250k solo comfortably, reboot maybe 500k comfortably.
    Chaos Horntail - normal: 150k comfortably, reboot about 350k comfortably
    Normal horntail - 50k, reboot about 150k
    Arkarium - never did the quest
    Von leon - pretty simple boss, easy mode less than 150k, normal less than 300k, chaos min of 1mil comfortably.
    magnus - easy I'd say comfortably about 70k, normal spikes to what the comment above says, then hard 2mil+
    but some classes have higher base damage to the attack skills, so they may need less range.
  • Well, I want to go and try a few bosses but I'm not sure if my attack range is good enough. I'm kinda new to bossing, and haven't really tried much before.
    Can someone please tell me the estimate attack range required for these bosses :
    Chaos Pink Bean
    Normal pink bean
    Chaos Horntail
    Normal horntail
    Arkarium
    Von leon
    Magnus

    Chaos Pink Bean - normal servers : about 2mil+ solo, maybe 1.5 party. Itll take about 2mil+party in reboot and +++ solo
    Normal pink bean - normal: 250k solo comfortably, reboot maybe 500k comfortably.
    Chaos Horntail - normal: 150k comfortably, reboot about 350k comfortably
    Normal horntail - 50k, reboot about 150k
    Arkarium - never did the quest
    Von leon - pretty simple boss, easy mode less than 150k, normal less than 300k, chaos min of 1mil comfortably.
    magnus - easy I'd say comfortably about 70k, normal spikes to what the comment above says, then hard 2mil+
    but some classes have higher base damage to the attack skills, so they may need less range.
    Thanks sir, that is very helpful.