- Pubg How Does The Circle Dmg Works Online
- Pubg How Does The Circle Dmg Works Free
- Pubg Damage Stats
- Pubg How Does The Circle Dmg Works Of Computer
Feb 23, 2020 This is one of those videos you gotta watch - imo must know knowledge for PUBG players! Music IAmaManWhoWillFightforYourHonor.
Forming a complete understanding of how the blue and white circles work in PlayerUnknown’s Battlegrounds is among the top three things every player needs to do.
The basic version is that the white circle always encroaches first, leaving a gap between its outer edges and the inner edges of the blue one. After some time, depending on how late or early in the round, the blue begins moving to match the white. When that happens, another white circle appears, and the cycle repeats.
This concept is known to most players, and should form part of your basic understanding of the whole game. These nine tips for combat and survival will help, but what really separates the great from the average is how they deal with the circle at each of its different stages, knowing what to do, what not to do, and when.
How PUBG’s circle works
There are a couple of quick facts you need to be aware of.
- The circle will never end in the water unless it’s a bug.
- The centre for each circle is random, and changes from one to the next. Picking a camping spot early on in what you think will always be the centre spot is foolish.
Above all, you should always plan ahead. You should definitely read some general tips on how to reach the end game. Consider it a primer before we get into the nitty-gritty.
Now, if you know you’re going to be chasing the circle, make sure you have vehicle. If you have one, pick up a gas can just in case. Boosts are your friend, not only because of the overshield they give where circle damage is concerned, but also because of their speed boost.
Subscribe to the VG247 newsletterGet all the best bits of VG247 delivered to your inbox every Friday!An energy drink will boost you by 40 points, whereas a Painkiller offers 60. To understand what that means, look at the slim bar above your health.
This bar is split into four segments. Having one segment full means you’ll slowly heal you over time. Having two increases the healing speed. Having three makes you run faster, on top of the healing boost. Finally, four segments decrease the time it takes to aim down sights.
PUBG’s wall of death, in simple terms
Let’s go over the the different stages of the circles and what each stage represents.
Starting at the top, from the second you’re allowed to jump out of the plane, you have one minute and 50 seconds before the first ever circle takes shape. When that happens, you’ll be able to see which parts of the map are in and which aren’t.
From that point, you have five minutes before the blue circle starts moving. Realistically, though, you have about ten minutes, because of how slow the very first blue circle encroaches on the white one. You can use this time to loot a place away from the flight path, and use a vehicle to get back in.
Depending on where you end up when the first white circle takes shape, you may have even longer than ten minutes, or slightly shorter if you’re on the opposite side of the island.
Getting stuck outside the first blue wall is not as terrible as you might imagine. Sure, you will take damage over time (about 0.4% per second), but it’s fine if you plan for it like we mentioned. If you’re looting some place far and you know you won’t be done by the time the blue shows up, take a boost or two.
The effect we’re looking for here is an overshield of sorts that will decrease the hits you take to your main health. However, one thing players often forget is that when the white reaches the blue, the damage done to those outside is nearly doubled. This applies to all blue circles, and it’s something you should be aware of if you know you won’t catch the blue in time.
Being outside the blue is one thing, but you really don’t want to be stuck outside when the next white circle shows up. That said, starting from the second circle, the farther away from the blue you are, the more damage you’ll take.
See? It’s fiiine!
Assuming you don’t have boosts, you can still survive the blue. Wait until your health is down to about 30-40%, and use a first aid kit. First aid kits heal you up to 75 and will effectively allow you to overpower the damage you’re taking.
The next circle starts moving after three minutes and 30 seconds and does about 0.6% damage per second. If you spent the past few minutes running to reach the blue, you should keep moving to the centre so as not to be in the same position three minutes later. Working the outside of the circle is a valid tactic, but not this early in the game.
Like the first one, getting caught outside here is also bad, but not devastating. You can still power through it with boosts and first aid kits, but the trick is to know when to use them. Ideally, you’d want to use a boost before the wall passes you.
What you should also do – when you’re inevitably hurt for being outside – is use your first aid kit tactically like we explained. Even though it may look scary, and you’ll see your health bar depleting as the first aid kit animation plays, it’s going to be worth it.
What you definitely shouldn’t do is wait until the last minute to try and come up with a plan. This applies to PlayerUnknown’s Battlegrounds in general, but it’s especially true here. The electric blue wall of death is only scary if it catches you off guard. That’s why you or someone in your squad should always be paying attention to the circle.
The third circle starts shirking two minutes and 30 seconds (0.8%) after the second, doing This is the first one that’ll hit you noticeably harder. It’s not advisable to be outside it unless you really have to. The same boosts rules apply here, but the risk is much higher.
Circles four and five both move after two minutes, and it’s at this point you should avoid being outside at all costs. You’ll take around 1-3% damage. If you see someone running and you’re not inside yourself, don’t stop and shoot, keep moving. You’ll win by default if you’re ahead.
By the time circles six, seven, and eight show up, the play area will be so small that you need to be extra aware of your surroundings. What’s more, damage is also upped from, ranging from 5-11%. Circles six and seven shrink after one minute 30 seconds, and circle eight takes just one minute before it moves.
From the fourth and fifth circle onward, you should consider boosting up even if you don’t really need it, assuming you can spare it. Firefights will be concentrated and campers will inevitably have to move, so you may get caught outside for a moment because a firefight you were in took too long or for any other reason.
Another thing to add is that it can sometimes be hard to figure out which circle you’re dealing with when you’re in the heat of battle. Aside from checking the timer on top of the minimap, you can sort of know from their sizes. The first shrinkage reduces the play area by 65%. This is the biggest reduction and is immediately noticeable.
If the white circle suddenly looks like it’s covering about half of the map, then it’s the first circle. Keep this in mind and work it out from there.
Now that you’ve familiarised yourself with circle quirks, there’s more for you to chew on in the PUBG on Xbox One guide. From general tips, to useful community tools that help get you that chicken dinner, it’s all there.
PUBG weapon damage stats become increasingly important as you begin to think more competitively about how you play the game.
Different weapon stats are important at different times, too; DPS isn't very important for sniper rifles, for example, but it's one of the most important stats for SMGs.
Here on this page we'll outline all the essential stats and numbers for each of PUBG's weapons, including the latest addition, the Bizon, plus our own choice of the best weapons in PUBG, with our own reasoning, further down the page.
On this page:
PUBG weapon damage stats and charts, including the new MP5K
Before diving into the tables, there are a few things to bear in mind:
- First, these stats are sourced from datamines of the main game - our sources include the datamined stats found here, as well as this spreadsheet from PUBG redditor dak4ttack, and this page from fellow redditor bizfarts.
- The tables below are ordered by Shots to Kill, with the fewest shots to kill ranked highest. That doesn't mean that's always the best way to evaluate the weapons though. For a sniper rifle it's essential, as you're trying to kill players with as few shots as possible. For others like ARs and SMGs, the Time to Kill is much more important, with the lower the time the better.
- Time to Kill is when the weapon is firing at the chest of an opponent who is wearing Level 2 Chest Armour, which is the most likely standard for when you're playing decent-level games from the mid-game onwards. Likewise Shots to Kill for Chest and Head are both for Level 2 Chest Armour and Level 2 Helmets.
- Times are in seconds.
- Weapons marked with an asterisk * are only available in air drop crates, so don't plan to play around these being available in every game!
- This page is up to date as of the Update #29 on PC.
Pubg How Does The Circle Dmg Works Online
Sniper Rifle damage stats:
Weapon | Base Damage | Fire Rate | DPS | Time to Kill | Shots to Kill (Chest) | Shots to Kill (Head) |
---|---|---|---|---|---|---|
AWM | 105 | 1.85 | 65 | 1.85 | 2 | 1 |
M24 | 79 | 1.8 | 44 | 1.8 | 2 | 1 |
Kar98k | 75 | 1.9 | 39 | 3.8 | 2 | 1 |
Win94 | 66 | 0.6 | 110 | 1.2 | 2 | 2 |
DMR damage stats:
Weapon | Base Damage | Fire Rate | DPS | Time to Kill | Shots to Kill (Chest) | Shots to Kill (Head) |
---|---|---|---|---|---|---|
MK14 | 61 | 0.09 | 678 | 0.18 | 3 | 2 |
SLR | 58 | 0.1 | 580 | 0.2 | 3 | 2 |
SKS | 53 | 0.1 | 530 | 0.2 | 3 | 2 |
QBU88 | 48 | 0.1 | 480 | 0.3 | 4 | 2 |
Mini 14 | 46 | 0.1 | 460 | 0.3 | 4 | 2 |
VSS | 41 | 0.09 | 479 | 0.257 | 4 | 2 |
Assault Rifles and LMG damage stats:
Weapon | Base Damage | Fire Rate | DPS | Time to Kill | Shots to Kill (Chest) | Shots to Kill (Head) |
---|---|---|---|---|---|---|
M249 | 45 | 0.075 | 600 | 0.225 | 4 | 2 |
Groza | 49 | 0.08 | 612.5 | 0.24 | 4 | 2 |
Beryl M762 | 47 | 0.086 | 547 | 0.258 | 4 | 2 |
AUG A3 | 43 | 0.086 | 502 | 0.257 | 4 | 2 |
M416 | 43 | 0.086 | 502 | 0.257 | 4 | 2 |
G36C | 43 | 0.086 | 502 | 0.257 | 4 | 2 |
QBZ 95 | 43 | 0.096 | 466 | 0.277 | 4 | 2 |
Scar-L | 43 | 0.096 | 448 | 0.288 | 4 | 2 |
M16A4 | 43 | 0.1 | 430 | 0.3 | 4 | 2 |
Mk47 Mutant | 49 | 0.1 | 490 | 0.3 | 4 | 2 |
AKM | 49 | 0.1 | 490 | 0.3 | 4 | 2 |
DP-28 | 51 | 0.109 | 468 | 0.327 | 4 | 2 |
SMG damage stats:
Weapon | Base Damage | Fire Rate | DPS | Time to Kill | Shots to Kill (Chest) | Shots to Kill (Head) |
---|---|---|---|---|---|---|
Vector | 31 | 0.0545 | 569 | 0.273 | 5 | 3 |
UZI | 26 | 0.048 | 542 | 0.288 | 7 | 4 |
MP5K | 33 | 0.066 | 495 | 0.333 | 5 | 3 |
Tommy Gun | 40 | 0.086 | 467 | 0.343 | 5 | 3 |
Bizon | 35 | 0.086 | 408 | 0.343 | 5 | 3 |
UMP45 | 39 | 0.092 | 423 | 0.369 | 5 | 3 |
Shotgun damage stats:
Weapon | Base Damage | Fire Rate | DPS | Time to Kill | Shots to Kill (Chest) | Shots to Kill (Head) |
---|---|---|---|---|---|---|
S686 | 216 | 0.2 | 1080 | 0 | 1 | 1 |
S1897 | 216 | 0.75 | 288 | 0 | 1 | 1 |
S12k | 198 | 0.25 | 792 | 0 | 1 | 1 |
Pistols and Sidearm damage stats:
Pubg How Does The Circle Dmg Works Free
Weapon | Base Damage | Fire Rate | DPS | Time to Kill | Shots to Kill (Chest) | Shots to Kill (Head) |
---|---|---|---|---|---|---|
Sawed-off | 160 | 0.25 | 640 | 0.25 | 2 | 1 |
R1895 | 55 | 0.4 | 137.5 | 1.2 | 4 | 2 |
R45 | 55 | 0.25 | 220 | 0.75 | 4 | 2 |
P1911 | 41 | 0.11 | 373 | 0.44 | 5 | 3 |
P92 | 35 | 0.14 | 259 | 0.54 | 5 | 3 |
P18C | 23 | 0.06 | 383 | 0.42 | 8 | 4 |
Skorpion | 22 | 0.07 | 312 | 0.494 | 8 | 4 |
Melee and Other weapon damage stats:
Weapon | Base Damage | Fire Rate | DPS | Time to Kill | Shots to Kill (Chest) | Shots to Kill (Head) |
---|---|---|---|---|---|---|
Crossbow | 105 | 3.8 | 28 | 3.8 | 2 | 1 |
Pan | 80 | 0.75 | 107 | 1.5 | 3 | 1 |
Machete | 60 | 0.75 | 80 | 1.5 | 3 | 2 |
Crowbar | 60 | 0.75 | 80 | 1.5 | 3 | 2 |
Sickle | 60 | 0.75 | 80 | 1.5 | 3 | 2 |
Superman Punch | 38 | 1 | 38 | 4 | 5 | 2 |
Punch | 18 | 0.33 | 55 | 2.97 | 10 | 4 |
PUBG update #29 is live: here's our guide to the latest PUBG patch notes for update 29 to get you up to speed. Meanwhile, we've dedicated pages on the Sanhok map, Erangel map and Miramar map and Vikendi map, too. If you're after some broader advice, our list of PUBG tips and tricks, PUBG weapon damage stats and the best weapons and best PUBG loot locations can help.
The best PUBG weapons - and why
Pubg Damage Stats
Now you have all the essential info, it's time to do a little thinking about how these play out in-game, because cold, hard stats aren't everything. Here are our thoughts on the best weapons in each category:
- Sniper Rifles - The air drop-exclusive AWM is the only rifle in the game powerful enough to kill an unarmoured player with a single shot to the chest, but it's taken a hefty nerf in recent times. The Kar98k is the next best thing that you can get from regular play. It's the only non-crate rifle that can one-hit-kill a player in a Level 2 Helmet, is quite readily available, and requires minimal attachments. Our next favourite is the SLR, which now trumps the SKS, thanks to the faster time-to-kill on top of the sustained semi-auto fire and great potential when it's maxed out with attachments.
- Assault Rifles - Despite being bottom of the pile for shots-to-kill, the rapid fire rate of the M249 gives it the shortest time to kill of any LMG or assault rifle. The Groza also absolutely shreds - you've probably seen the highlight videos of people using it to wipe out entire squads - but both of these are crate-only. The best regular gun is still the M416 in our opinion, thanks to its potential for kitting out with attachments, flexibility of fire rate and the ability to attach an 8x scope, although the early-days impression of the Beryl M762 is that it's an excellent option if you can control its hefty kickback, thanks to high base damage and high rate of fire. Alternatively the QBZ is alarmingly steady when firing in automatic mode, making it a great option too. The M16A4 is also viable, and actually has a faster time to kill than any bar the M249 if you can master rapid-tapping for burst fire. The SCAR-L is actually the quietest and has similar time-to-kill, making it great with a silencer in closer range combat.
- SMGs - Contrary to some opinions, we prefer the UZI to all other SMGs. That's because it has by far the smallest bullet spread (roughly half that of its nearest rival), which is essential for SMGs as they rely on full-auto use, unlike ARs and Snipers. It's common, requires minimal attachments to be effective, and the sheer panic inspired by its rate of fire can be enough to put off inexperienced foes. Next up is the Vector, but this is only viable when you have an Extended Mag, as its base capacity of 13 rounds is just too low on its own, although it became more viable with Update #12 on PC, reducing the time- and shots-to-kill noticably.
Pubg How Does The Circle Dmg Works Of Computer
- Shotguns - The S12k comes out on top thanks to the added utility of automatic shotgun fire. The 'farmer' shotgun S686 actually has a slightly higher max rate of fire for its two rounds - but of course there are only two rounds you can fire at a time. The pump-action S1897 is a last resort.
- Pistols and Sidearms - The only sidearms worth carrying, outside of emergencies where you can't find anything else, are the Sawed-Off Shotgun, P18C, Skorpion and P1911. The Sawed-Off is probably the best, as sidearms are really for emergencies only, and with that you only need to carry a few rounds for it to be handy. The P18C is a bit of a powerhouse with full attachments though, acting like a spare SMG if you're stuck for close-range options - and note that pistols now have practically zero recoil as of Update #12. It's like playing classic DOOM, and makes them much easier (and more fun!) to use.
- Melee and Other - If you're out for a laugh, the Crossbow is great fun, especially if you get good with it and can find a Quiver. Back in the days of fog maps it was also actually almost pretty good, delivering completely silent kills from nowhere. Really though, outside of emergencies, the only thing you should be using here is the Pan, which should always be picked up on sight and acts as some lovely 'level 4' armour for your butt. It's saved us more than a few times and is also surprisingly good for damage as a last resort.
- Other things to consider - Finally, it's worth noting above all that any weapon is viable if you're good enough at using it, and personal preferences always come into play. We like the UZI because of its condensed spread, for instance, and will almost always use it - but you might prefer shotguns, or maybe the M416 or AKM for close-range work because you can control them more effectively. Things change quite frequently with PUBG, too, so keep checking back after major patches and we'll update this page to note them. Who knows, maybe the VSS might have a resurgence?